Wanderer (3.5e Template)
From D&D Wiki
You have traveled many miles and seen many things. You know how to cover ground and look out for yourself in the wilderness.
Creating a Wanderer
Any creature can become a Wanderer.
You gain 1d8 hit points, BAB +1, Fort +2, 6 skill points, and a +10 bonus to base land speed (or base flying speed, if applicable). Climb, listen, spot, survival, swim and all knowledge skills are considered class skills. You also gain Endurance as a bonus feat.