Wanamingo (5e Fallout Supplement)
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Wanamingo[edit]
Large monstrosity, unaligned Armor Class 17 All
Saving Throws Charisma +4 Brave. Wanamingos have advantage on saving throws against being frightened. Alien. Upon seeing a Wanamingo for the first time, a creature must succeed a DC 17 Intelligence or Charisma saving throw or become frightened for 1 minute. They may retry this saving throw at the end of each of their turns. Rad Pool. Wanamingos have a rad pool of 160 rads. ACTIONSMultiattack. Wanamingos can made 3 attacks: one with its bite, and two with its tentacles. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 7) melee damage. Claw. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) melee damage.
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