Wambling (5e Creature)

From D&D Wiki

Jump to: navigation, search

Wambling[edit]

Medium undead, lawful neutral


Armor Class 13
Hit Points 19
Speed 25 ft.


STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 12 (+1) 8 (-1) 10 (+0) 11 (+0)

Saving Throws Wis +2
Skills Athletics +5, Intimidation +2, Perception +2
Damage Vulnerabilities slashing
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages the languages it knew in life
Challenge 1/4 (50 XP)


Turn Resistance. The wambling has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the wambling to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unreadable Face. The wambling is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the wambling's intentions or sincerity are made with disadvantage.

ACTIONS

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 3 (1d6) poison damage.

Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.


A wambling is a creature which simply appears as a person with dark gray skin and a mask with that can have many forms. These undead are the result of a summoning pact, where you make a pact to allow a dead humanoid soul back into a vessel, it is possible that the pact to summon a wambling is with a deity that owns a large amount of souls or even a pact with only one dead soul to turn it into a wambling. A wambling's mask will have the face of the person who has become a wambling expressing the feeling that the person most felt through their life, trying to unmask a wambling will reveal a featureless dark face with only two holes to breathe. The behavior of the wambling will mimic almost completely the personality of the person who the creature once was, but in a constant tired mood and they physically can't deny an order from its summoner.
The creature can use any two simple or melee martial weapons that would make sense for the person transformed to use, additionaly, the summoner can give any two simple or melee martial weapons to the wambling to replace their current ones.

Undead Nature. A wambling doesn't require air, food, drink, or sleep.

5.00
(one vote)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: