Walking Limb (5e Creature)

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Walking Limb[edit]

Small monstrosity, chaotic neutral


Armor Class 13
Hit Points 27 (5d6 + 10)
Speed 25 ft.


STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 15 (+2) 7 (-2) 10 (+0) 16 (+3)

Saving Throws Dex +5, Cha +5
Skills Athletics +5, Sleight of Hand +5, Stealth +5
Proficiency Bonus +2
Damage Vulnerabilities fire
Damage Immunities psychic
Condition Immunities charmed
Senses passive Perception 10
Languages Common, understands Infernal but can't speak it
Challenge 1 (200 XP)


ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Choke. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: The target is grappled (escape DC 11). Until this grapple ends, the limb can't make choke attacks against other creatures.


A walking limb can either be part of one's arm or leg that was infected and has a monster growing from just below the elbow or knee. The small monster has a giant vertical mouth with small, sharp teeth. Small tentacles surround its mouth and move unpredictably. The blood inside the monster runs green, when the walking limb dies, the parasite inside can escape, if the parasite itself isn't killed it can go on to infect another limb, causing it to start walking.
These creatures were discovered when a former guard died by dismemberment. He and his limbs were left behind, allowing the creatures to infest them, allowing them to grow into walking limbs.

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