Vulperan (5e Race)

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Vulperan[edit]

Physical Description[edit]

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History[edit]

Society[edit]

Vulperan Names[edit]

Male: Roulf Ingram, Polydor De Baro, Rollon Roncherolles, Jacob Malet, Galen De Tirel

Female: Almaide Pippery, Edelene Restault, Efreet Melena, Pavot Petremol, Alcina Lorraine

Vulperan Traits[edit]

Ability Score Increase. Your Charisma score increases by 1
Age. The age of maturity varies from subspecies to subspecies. however, tends to lean somewhere between 13-18 yrs. They tend not to live longer than ~120 years and even getting there is rare.
Alignment. Vulperans are hugely varied, though broad strokes tend towards Lawful Good.
Size. Based on subspecies
Speed. Your base walking speed is 30 feet.
Darkvision. Darkvision 60 feet.
Claws. You have natural claws. In place of unarmed strikes, you may strike with your claws. Their damage is calculated 1d4+Strength.
Languages. You can speak, read, and write Foxish.

Sand-fur[edit]

Ability Score Increase. Your Wisdom score increases by 2
Survival instincts. Sand-furs are hardy and reliable., albeit a bit small. Used to surviving in harsh environments, they have a natural proficiency in the Survival skill.
Heat blasted. Sand-furs are naturally resilient to heat, and thus have advantage on checks pertaining to dealing with environmental heat. They also have a natural resistance to fire damage.
Small. Your creature size is small

Sand-fur heights[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 5'' +1d12 20 lb. × (1d20) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

White-fur[edit]

Ability Score Increase. Your Charisma score increases by 2
Social pressure. You are natural well off when dealing with tough social situations. You gain proficiency in the persuasion skill.
Snowy heart. White-furs are naturally resilient to cold, and thus have advantage on checks pertaining to dealing with environmental cold. They also have a natural resistance to cold damage.
Small. Your creature size is small

White-fur heights[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 0'' +2d12 30 lb. × (4d20) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gray-fur[edit]

Ability Score Increase. In place of an ability score increase, gain a feat.
Versatile. Gain proficiency in two of the following: Acrobatics, Arcana, Athletics, Intimidation, Investigation, Nature, Perception, Performance, Persuasion, Stealth or Survival.
Desperation. Gray furs are naturally wily. At one quarter health, rounded down, gain advantage on constitution saving throws. Also at quarter health, add one die to your damage die. I.e. attack with longsword would be 2d8 instead of the normal 1d8.

Gray-fur heights[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 5'' +2d12 80 lb. × (6d20) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Silver-fur[edit]

Ability Score Increase. Your Dexterity score increases by 2
Crafty. You gain a proficiency with one tool set of your choice.
Resilient. Once a day, when brought to or below 0 hit points, you may roll a con save, DC 15. If you succeed, you are brought back to 1 hp, and may retain consciousness for 5 minutes if not brought below 0 hp once more. After being brought below 0 hp again, or passing five minutes, you become unconscious and take a point of exhaustion.

Silver-fur heights[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 5'' +1d12 170 lb. × (6d20) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Red-fur[edit]

Ability Score Increase. Your Strength score increases by 2
Natural Soldier. Gain proficiency with one weapon of your choice
Tower. For the purpose of wielding oversized weapons, and grappling rules, Red-furs are considered large creatures. Your claw damage is increased from 1d4 to 1d8.

Red-fur Height[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 5'' +2d12 170 lb. × (8d20) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Half-fur[edit]

Ability Score Increase. Your Constitution score increases by 2
Mixed bag. Half-furs and halfbreeds are looked down on in society, despite being rather versatile. Choose one: Versatile, Crafty, or Natural soldier. Alternatively, gain a feat.
Ready for danger. You're always ready for something around the corner, even in combat. Gain advantage on wis saving throws against spells. Alternatively, choose to gain either desperation or resilience.
Watered down (Optional). Alternate feature (replaces Ready for Danger). Your soul is watered down. Your ability to cast magic is somewhat hindered by the chaos of your mixbreed nature, despite being strengthened by your unity and resolve. Gain the wildmagic surge feature from the wildmagic sorcerer subclass. Gain a +2 to your spellcasting ability. You may not take this feature as a wild magic sorcerer

Half-fur Height[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 0'' +5d12 N/A lb. × (N/A) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Maned giants[edit]

Ability Score Increase. Your Constitution score increases by 2
Tribal. Due to your tribal roots, you have strong instincts about nature. Gain proficiency in Medicine, Survival, or Nature
Brawny. Gain advantage on non-combat strength checks. Your claw damage is increased from 1d4 to 2d4
Large. Your creature size is large

Maned giants Height[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
8′ 0'' +1d12 N/A lb. × (N/A) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
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8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
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4
5
6
d6 Flaw
1
2
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4
5
6
0.00
(0 votes)

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