Vorpal Spray (3.5e Spell)
Conjuration (Teleportation) | |
Level: | Sorcerer/Wizard 9, Warmage 9 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | Stream |
Duration: | 1 round/5 caster levels |
Saving Throw: | Reflex partial |
Spell Resistance: | Yes |
A glittering stream of power erupts from your hand when
this spell is cast and any creature so unfortunate as to be
caught in its path may be slain instantly. Creatures that
are touched by the stream and fail their Reflex save have
their heads removed instantly; those who succeed suffer
a loss of one-half of their current hit points and will lose
1d10 hit points each round thereafter until they receive
first aid or magical healing of some type. Damage from
this spell can be regenerated normally, though creatures
that fail their Reflex save die instantly unless they can
survive without their heads.
Vorpal spray can affect a total of 60 HD worth of creatures. The spell ends either at the expiry of the duration, or when affecting a further creature would take it above the 60 HD total, whichever happens sooner. This spell actually functions by teleporting razor-thin slices out of the necks of affected targets to random locations around the battlefield. The aftermath of the spell can be quite gruesome, as strips of skin and fragments of bone rain down around the affected area in a bloody storm.
Material Component: A golden straight razor floating in quicksilver (1,000 gp value).
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