Voltage Wurm (5e Creature)
Voltage Wurm[edit]
Huge dragon, chaotic evil Armor Class 19 (natural armor)
Saving Throws Str +15, Con +15, Wis +7 Tunneler. The wurm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. ACTIONSMultiattack. The wurm can use its Shocking Carapace. It then makes one bite attack or uses its Swallow. Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a creature, it is grappled (escape DC 19). Until the grapple ends, the target is restrained and the wurm can't make bite attacks against other targets. Shocking Carapace. The wurm targets up to three creatures it can see within 30 feet of it. Each target must make a DC 23 Dexterity saving throw, taking 10 (3d6) lightning damage on a failed save, or half as much damage on a successful one. Swallow. The wurm makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the wurm, and it takes 14 (4d6) acid damage and 18 (4d8) lightning damage at the start of each of the wurm's turns. A wurm can have only one creature swallowed at a time.
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The largest of all wurms, the voltage wurms are covered in long spines, the tips of which crackle with electrical energy that leaps at those unfortunate enough to be nearby. These spines sometimes break off as the wurms dig their burrows, though new ones quickly grow back in their place. The broken spines can be collected and used to create javelins of lightning or similar magical weapons. |
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