Voidfox (5e Class)
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Physical Description[edit]
Voidfoxes are a light and nimble race of bipedal foxes characterized by their unique spiritual connection to an essence known simply as “The Void”. This link has caused all members of this species to have a stark white fur color, with slight accents and flesh colors between the blue to yellow color spectrum correlating to the nature of their void connection. Overall their body stature is roughly anthropoidal, with their arms and semi-digitigrade legs ending in paws, however the hand paws are similar in dexterousness to human hands making them useful for item manipulation. They also have tails that can be of varying lengths, which are mainly used for balance and emotion expression.
History[edit]
Cress Vuris Vs. Akira Ashikaga, Lam (2021) |
From the first formations of Voidfox-- also known as the Hu-Hou-- society, regality and prowess became the leading cornerstones for the structure and trajectory of its people. The proud clans would regularly find themselves in conflict for prestige and resources, taking hold of their lands and peoples for the benefit of their own kin above all else. This created a bloody cycle of rising and falling power, that formed a kind of equilibrium despite the intense cost for those being controlled. However this would be upended by the rise of new clans, specifically the Vuris Clan, who’s Void Abilities allowed them to steal and utilize the void essence of those they defeat. The ensuing war to expand the Vuris Clan and allow their leader to ascend to deific levels would end up being the darkest point in the Hu-Hou’s history, with their martial culture being taken to its breaking point for the sake of personal vanity. The Vuris Clan, despite its great victories, failed to realize its complete victory due to internal feuds, however its influence has left a deep impression on all those that remained. While society as a whole has drifted towards more peaceful forms of governance, the clash between the old and new ways has sent a schism through society as a whole, one that will either be bound through cooperation or sealed with blood.
Society[edit]
Within the culture of the Voidfoxes are two major themes, the remembrance of what came before and the pursuit of greatness in the present. Life must be seized and used for its fullest potential, both to honor your ancestors and to realize yourself to the greatest possible tier. This has culminated into a rich cultural tradition marked by a sense of interpersonal respect and intense individual competition, with a major emphasis being put on refinement and quality. Their connection to the Void has also greatly influenced this as well, the refinement of this unique magical system being heavily incentivized for the pursuit of knowledge and understanding as well as martial ability. However as their history portrays, this has also made martial culture a major pillar in their way of life, be you a peasant or master your life shall inevitably be influenced by the blade. Rivalries are commonplace, and duals are a frequent and respected manner for the resolving of disputes. This cutthroat cultural system has unfortunately led to Voidfoxes being low in population, however this has been on the upswing in recent years due to the ending of major hostilities in their homeland. Their connection to the Void is not only relegated to a mere tool for personal power however, to them the Void is of deep spiritual concern, with every part of the world linking to the Void itself in some way. The Void takes on a kind of Animistic nature, with all things being unified in its ebb and flow regardless of when it took place. Overall, the intense pressure of their social systems combined with their introspective and reverent spirituality has created a culture rich in scholars, artists, sorcerers, and warriors that seek to make the most of their existence while maintaining the balance of nature and being.
Creating a Voidfox[edit]
Quick Build[edit]
Make Dexterity or Wisdom your highest ability score, depending on if you wish to focus on ranged or melee attacks. Constitution should be your next highest score, as you are reliant on this for your defenses. Finally, choose the Soldier background.
Common Voidfox Names[edit]
Male: Alex, Blate, Koji, Vergil
Female: Mayu, Zetta, Miko, Saji
Class Features
As a Voidfox you gain the following class features.
- Hit Points
Hit Dice: 1d6 per Voidfox level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Voidfox level after 1st
- Proficiencies
Armor: Light armor
Weapons: None
Tools: 1 choice of Artisan's tools, 1 choice of gaming set.
Saving Throws: Wisdom, Strength
Skills: Choose two from Acrobatics, Athletics, Intimidation, Nature, Perception, and Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- leather armor
- (a) An explorer's pack or (b) A dungeoneer's pack
- A vial of your own blood given to you at birth.
- If you are using starting wealth, you have 4d6 x 10 gp in funds.
Level | Proficiency Bonus |
Features | Void Mana |
---|---|---|---|
1st | +2 | Voidfox Lineage, Void Mana, Lineage feature | 5 |
2nd | +2 | Fighting Aura (Optional feature. Not required.) | 10 |
3rd | +2 | Damage type, Void Strike | 15 |
4th | +2 | Ability Score Improvement, Special techniques, Sonido | 20 |
5th | +3 | Extra Attack | 25 |
6th | +3 | Void Slash, Special techniques, Lineage feature | 30 |
7th | +3 | Beginnings of Mastery | 35 |
8th | +3 | Ability Score Improvement, Special techniques, Lineage feature | 40 |
9th | +4 | — | 45 |
10th | +4 | Higher channeling, Lineage feature | 50 |
11th | +4 | Magical absorption | 55 |
12th | +4 | Ability Score Improvement, Shikai, Lineage feature | 60 |
13th | +5 | — | 65 |
14th | +5 | Special techniques | 70 |
15th | +5 | — | 75 |
16th | +5 | Ability Score Improvement, Void Sweep, Lineage feature | 80 |
17th | +6 | — | 85 |
18th | +6 | Lineage feature | 90 |
19th | +6 | Ability Score Improvement | 95 |
20th | +6 | True Mastery, Lineage feature | 100 |
Voidfox Racial Traits[edit]
A white fox humanoid.
Ability Score Increase. Your Wisdom increases by 1 and your Dexterity increases by 1.
Age. Voidfoxes age at the same rate as humans.
Alignment. Voidfoxes are typically considered as lawful, but can be evil, neutral, or good.
Size. Voidfoxes are about as tall and weigh as much as a regular Human. Your size is medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Void fluid. Your blood is highly corrosive to organic material other than other voidfoxes. when a creature comes in contact with your blood it takes 1d4 acid damage.
Racial Class. You must put all 20 starting levels into this class before you can start multiclassing.
Languages. You can speak and understand Common and one other language.
Voidfox Weaponry[edit]
- VoidSteel Weaponry
With your blood, you may turn any steel item into "voidsteel," linking it to you, making it your personal weapon and tool, this is used for many of the techniques in this racial class. You are proficient with this weapon/tool. The damage dealt with this weapon/tool is decided by what you turn into your weapon (Ex. Your weapon of choice that you transform did 1d6 piercing damage, your voidsteel weapon will do the same). If the tool that you turn into your linked weapon has magical properties, those properties are kept. This can be enhanced normally by blacksmiths and the like. You may only have 1 linked weapon. This link is permanent.
- Weapon absorption
Any melee weapon that is considered "owned by you" can be absorbed into your voidsteel weapon, increasing the damage die by 1. Each increase is counted as necrotic damage. Any absorbed weapon does not transfer any properties to your voidsteel weapon, magical or otherwise. You may only absorb as many weapons up to your proficiency bonus + your Wisdom modifier but can only use a number of die equal to half your level (rounded up)
- Weapon summoning
Granted you lose your tool or weapon, you may summon it back to you with your action.
Void Mana[edit]
At 1st level, you are able to use abilities with Void Mana. Your access to this energy is represented by a number of Void Mana. Your Void Mana is shown in the Void Mana column of the Voidfox table.
- Void Mana Channeling
As an action with your VoidSteel weapon, you may channel a number of Void Mana up to a number of d4's +1 equal to your void fox level.
after a short and long rest, you start with half of your Void Mana
Some of your Void Mana features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:
Void save DC = 8 + your Dexterity modifier + your Wisdom modifier
Voidfox Lineage[edit]
At 1st level, you choose a Lineage that determines your physiology. You can choose either the Green Voidfox, Yellow Voidfox, or Blue Voidfox Lineage. These give you class features at levels 1, 6th, 8th, 10th, 12th, 18th, and 20th.
Fighting Aura (Optional feature. Not required.)[edit]
Starting at 2nd level, you gain an aura, this aura activates during times of stress, combat, or other situations that put pressure on the body in one way or another, mind, body, or soul. This aura can take numerous different shapes and do various different things, each aura is unique to each voidfox, discuss with your DM what your aura looks like, and what it does, if anything at all. (Ex. A voidfox gains a black sclera, and their eyes light up, allowing them to sense things around them in a 30 ft. radius, without a need for proper sight.)
Damage type[edit]
Starting at 3rd level, as a bonus action, you may spend 10 Void Mana to temporarily change the damage type of your weapon for 1 round to any type except Psychic.
Sonido[edit]
- Void Dash
Starting at 4th level, you may spend 15 Void Mana as a reaction to roll a dexterity saving throw against all physical damage, on success avoid all damage, on failure take half.
- Shikai
Starting at 12th level, you may spend 30 Void Mana to take a dexterity saving throw with advantage against any one attack, on success you avoid all damage, on failure you take 1/8th damage against all damage types other than psychic.
- Bankai
Starting at 16th level, this turns into Bankai, allowing you to make the roll with double proficiency instead.
Void Strike[edit]
- Slashing Blows
Starting at level 3 as an action, you can spend 5 Void Mana you may cause an explosion of strikes and slashes on a creature that you can see within a 30 ft cone around you, causing the target creature to make a Dexterity saving throw. dealing 2d6 slashing damage on a failed save, half as much on a successful saving throw.
- Higher channeling
You may spend an additional 10 Void Mana to increase it's damage by 1d6. You may increase the damage a number of times equal to your proficiency.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
Special techniques[edit]
When you reach 4th level, and again at 6th, 8th, and 14th level, you may design one "signatures," discuss with your DM what these may be, and how much Void Mana they cost, and how they function. These special techniques are unique as only you can do them, allowing you to do various things, be it status effects, attacks, or different damage types entirely. These do not change once you've made them.
Extra Attack[edit]
Beginning at the 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Void Slash[edit]
- Slow moving slash
At level 6, as a bonus action, you can spend 10 Void Mana to swipe with your unique weapon, making a slow-moving slash that deals 2d8 in a straight line for 15 ft, you may hit a creature into this. This projectile lasts for 4 rounds.
- Higher channeling
You may pump an extra 5 Void Mana into it, making it go faster, and travel an extra 5 ft per 5 Void Mana. Going up to a max of 40 ft. This damage is counted as slashing damage.
Beginnings of Mastery[edit]
Starting at 7th level, you gain a +1 bonus to all saving throws. Your Void weapon changes color from the color it originally was when it was still Steel to a darker grey. You may also activate your Aura at will. You also gain proficiency in one skill of your choice.
Higher Channeling[edit]
Starting at 10th level, you may channel additional Void Mana into abilities in order to increase their stats.
Magical absorption[edit]
Starting at 11th level, you are able to now absorb the magical effects of magic items into your Voidsteel weapon.
Void Sweep[edit]
Starting at 16th level you may use either an action or a reaction to dash forwards 15ft and deal damage to any creature in your path, dealing 4d6 piercing damage
True Mastery[edit]
At 20th level, you gain +2 bonus to all saving throws, and your speed changes to 40 ft. Your void weapon changes color to pure black with grey highlights, and highlights of your voidfox lineage color. You may also spend an additional cost of Void strike to attack on top of any feature you use with this class.
Green Voidfox[edit]
Blate Ashikaga, Lam (2021) |
Green Voidfoxes are typically the majority and much more common compared to their blue and yellow variants, though unlike them, have the capabilities to manipulate souls; most notably their own, imbuing themselves in various ways into their tools and techniques, being able to hit more targets at once than the other two, dealing massive damage at the cost of having arguably the most costly and expensive capabilities out of the three, requiring longer charging times.
Green voidfoxes also typically have more calm expressions outside of combat, of which they become hardened; trained fighters from birth.
While most Green voidfoxes are generally calm, there's a few here and there that are much more expressive than others.
Green Voidfox traits[edit]
Ability Score Increase. Your Wisdom score increases by 1.
Speed. Your base walking speed is 35 feet.
Hardened soul. Your soul is much stronger than your blue and yellow counter parts, You are resistant to effects dealing with manipulation or controlling capabilities. At level 6, you are able to develop a second Fighting Aura (Optional feature. Not required.)
Patience. You can spend 10 Void Mana to take the Dodge action as a bonus action on your turn.
Gishiki[edit]
Starting at 1st level, you are able to use parchment, ink, and Void Mana to make talismans, to make a talisman it requires at minimum 1 parchment, 0.15 oz of ink, and 5 Void Mana to make 1 talisman, you are able to carry as many up to your carrying capacity.
Ame[edit]
Starting at 6th level, as an action you can spend 15 Void Mana to make 15 talismans rain from the sky in a field of 10ft by 10ft, making any creatures within this area roll a dexterity saving throw, on fail, they are stunned for 2 rounds, and take 2d4 slashing damage. On success, the creature is unaffected. You can spend up to 30 talismans, when doing so you increase the field by 15ft.
Rasen[edit]
Starting at 8th level, you can spend Void Mana to create a ring of 2 (up to 8) talismans around you, each Talisman cost costs 15 Void Mana and deals 1d6 slashing damage. You can choose if a creature is hit by one or all when they get within 5ft of you. The talismans around you last either when you hit a creature with one or disappear after a number of turns equal to your wisdom modifier.
Arashi[edit]
Starting at 10th level, you can spend 20 Void Mana and use 1 talisman to create a homing projectile. Each talisman hits a creature of your choice that you can see within 30ft. Each talisman takes 1 round to hit, increasing in the number of rounds per 5ft, up to 6 rounds. Each talisman deals 3d6 slashing damage upon hitting. if the creature is hit, it must make a dexterity saving throw. On failure, they take full damage, on success, they take no damage. you can increase the amount of homing projectile up to 5 by spending an extra 20 Void Mana and talisman per homing projectile
Hirenkyaku[edit]
Starting at 12th level, as a bonus action, you can spend 1 talisman and 35 Void Mana to teleport behind 1 target of your choosing that you can see within 30 ft of you.
Divine Burial[edit]
Starting at 18th level, as an action, you can spend 45 Void Mana to create a 15-foot sphere around you, You provoke opportunity attack against any hostile creature with movement within the field. any hostile creature that either ends its turn within the cone or has a condition that reduces their movement to 0, the creature takes 16d6 necrotic slashing damage.
Mastery of the Soul[edit]
Starting at 20th level, you may spend additional Void Mana of up to 2 other techniques, including your unique techniques, allowing you to use those same techniques alongside whichever one you pick for your action Basic actions cost 15 Void Mana for normal things, such as a basic attack roll. (Ex. Uses Hirenkyaku, then proceeds to make 2 basic strikes, costing a total of 65 Void Mana)
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