Void Apostle (5e Class)
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Void Apostle[edit]
Introduction[edit]
A being with the ability to switch states between existence and absence. The apostle of void is a vessel which holds the potential of becoming an overwhelming monster who dominates the field of battle. You hold one tenet which you must uphold, the only thing which provides you sanity and reason. Everything else meaningless, senseless, void.
Creating a Void Apostle[edit]
- Quick Build
You can make a Void Bringer quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution.
Class Features
As a Void Apostle you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Void Apostle level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Void Apostle level after 1st
- Proficiencies
Armor: Light
Weapons: Simple Melee Weapons, One Martial Weapon
Tools: None
Saving Throws: Charisma, Wisdom
Skills: Choose two of the following: Acrobatics, Intimidation, Religion, Insight, Deception, Perception, Stealth.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) 1 Martial Weapon or (b) A book of tactics
- (a) 2 simple weapons or (b) A book of religion
- (a) Your favorite snack or (b) A cookbook or (c) One type of gaming set
- If you are using starting wealth, you have 1d10 in funds.
Level | Proficiency Bonus |
Features | Void Points |
---|---|---|---|
1st | +2 | Absense and Existence | 1 |
2nd | +2 | Tenet | 2 |
3rd | +2 | Somber Mind | 3 |
4th | +2 | Ability Score Improvement | 4 |
5th | +3 | Binary Approximation, Extra Attack | 6 |
6th | +3 | Apostle Art | 10 |
7th | +3 | Nullification | 12 |
8th | +3 | Ability Score Improvement | 14 |
9th | +4 | Imaginary Mass | 17 |
10th | +4 | Apostle Art | 20 |
11th | +4 | Binary Replication | 23 |
12th | +4 | Ability Score Improvement | 26 |
13th | +5 | Seconds to Minutes | 30 |
14th | +5 | Apostle Art | 34 |
15th | +5 | Greater Nullification | 38 |
16th | +5 | Ability Score Improvement | 42 |
17th | +6 | Gray Mantle | 47 |
18th | +6 | Apostle Art | 52 |
19th | +6 | Ability Score Improvement | 57 |
20th | +6 | Nirvana | 66 |
Existence and Absence[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Tenet[edit]
<!-Class feature game rule information->
Somber Mind[edit]
<!-Class feature game rule information->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Binary Approximation[edit]
<!-Class feature game rule information->
Extra Attack[edit]
<!-Class feature game rule information->
Apostle Art[edit]
<!-Class feature game rule information->
Nullification[edit]
<!-Class feature game rule information->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Imaginary Mass[edit]
<!-Class feature game rule information->
Apostle Art[edit]
<!-Class feature game rule information->
Binary Replication[edit]
<!-Class feature game rule information->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Seconds to Minutes[edit]
<!-Class feature game rule information->
Apostle Art[edit]
<!-Class feature game rule information->
Greater Nullification[edit]
<!-Class feature game rule information->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Gray Mantle[edit]
<!-Class feature game rule information->
Apostle Art[edit]
<!-Class feature game rule information->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Nirvana[edit]
<!-Class feature game rule information->
Spider of Codis[edit]
You seek to bring forth a gospel that is internal to your very nature. A single sentence in which each word is woven with great care to form an unbreakable tenet. As such your tenet awards with threads to keep you bound, and bind whoever opposes you.
- Orb-Weaver
<!-Class feature game rule information->
- Wolf Spider
<!-Class feature game rule information->
- Bhageera
<!-Class feature game rule information->
- Tarantula
<!-Class feature game rule information->
Solemn Reaper[edit]
You see a world riddled with filth. A purge is necessary, and if know one else break flesh and bone to take such a role, you will rise to bare the mantle. Bearing your tenet, regardless of whatever monster you may become, all will turn mortal before your blade.
- Guillotine
<!-Class feature game rule information->
- Plague
<!-Class feature game rule information->
- Monster.
<!-Class feature game rule information->
- Gilgamesh
<!-Class feature game rule information->
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