Void-Corrupted Astral Tideborn (5e Creature)

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Void-Corrupted Astral Tideborn[edit]

Large aberration, chaotic evil


Armor Class 17 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., swim 60 ft.


STR DEX CON INT WIS CHA
24 (+7) 14 (+2) 20 (+5) 10 (+0) 12 (+1) 8 (-1)

Saving Throws Str +11, Dex +6
Proficiency Bonus +4
Senses darkvision 120 ft., passive Perception 11
Languages Void Speech (cannot be understood except by void-aligned creatures)
Challenge 10 (5,900 XP)


  • Darkened Aura: Creatures within 10 feet of the Void-Corrupted Astral Tideborn must succeed on a DC 16 Wisdom saving throw at the start of their turn or be frightened until the end of their next turn.
  • Void Resistance: has resistance to necrotic damage and vulnerability to radiant damage.
  • Regenerative Void: regains 10 hit points at the start of its turn unless it takes radiant damage.

ACTIONS

Void Strike. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) necrotic damage.

Corrupting Pulse (Recharge 5-6). All creatures within 30 feet must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are also poisoned for 1 minute.

Tendril Snare. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage, and the target is grappled (escape DC 18). While grappled, the target takes 10 (3d6) necrotic damage at the start of its turn.


A Void-Corrupted Astral Tideborn spreading terror.

Once a majestic Astral Tideborn, now twisted by the void's corruption, this creature is a terrifying manifestation of darkness. Its once fluid and shimmering form now crackles with void energy, with sickly glowing cracks marking its body. The Void-Corrupted Astral Tideborn radiates a malevolent aura, warping the minds of those who draw too near. Its hostility is indiscriminate, serving only the destructive will of void-aligned powers.

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