Vitality Domain (5e Subclass)

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Vitality Domain[edit]

The body is the battleground where the soul proves its strength. It is through endurance, through pain, that we find the fire to fight on.

— High Priestess Ithri, Champion of the Ironclad God

Clerics of the Vitality Domain are formidable warriors who embrace the power of their own physical and mental fortitude. They believe that true divine power lies not only in the heavens but also in the strength of the body, mind, and spirit. Unlike other clerics, who may focus solely on healing or divine guidance, Vitality Domain clerics channel their divine energy to enhance their bodies and protect their allies. Their devotion to war, survival, and endurance makes them unyielding defenders of life and strength.

They serve deities of war, vitality, and physical prowess, often worshipping gods who believe in self-reliance and the struggle for dominance. For these clerics, strength is not just a physical trait—it is a divine gift, a tool to forge their path in the world. They know that true healing comes not only through magic but through sweat, blood, and resilience in the face of adversity.

Domain Features[edit]

Domain Spells[edit]

Cleric Level Spells
1 False Life, Inflict Wounds
3 Enhance Ability, Aid
5 Haste, Protection from Energy
7 Death Ward, Stoneskin
9 Contagion, Wall of Force

As you ascend through the ranks of the Vitality Domain, your ability to empower yourself and your allies grows ever stronger. At first level, your divine power manifests as a minor shield against harm, and as you gain in strength, you become capable of healing the greatest wounds and protecting your companions from even the most dangerous forces.

Divine Gift: Vital Magic[edit]

1st Level Vitality Domain When you choose this domain at 1st level, you use Constitution instead of Wisdom for determining your cleric spellcasting ability modifier (spell save DC, attack rolls, and prepared spells). This reflects the cleric's focus on their physical endurance and inner strength to fuel their spells. Additionally, you gain proficiency in Endurance or Athletics, and you gain expertise in the other. This dual focus allows you to be both a formidable fighter and a skilled survivor in any environment. Additionally, you learn one spell of your choice from the wizard spell list. It is treated as a cleric spell for you. You learn another such spell at 3rd, 5th, and 7th level. The spells must be of a level for which you have spell slots.

Channel Divinity: Pulsing Energy[edit]

2nd Level Vitality Domain As an action, you can expend 1 use of Channel Divinity to restore hit points equal to your cleric level × 2 + your Constitution modifier. You can distribute this healing among yourself and any allies within 30 feet. If an ally is at full health, the healing is converted to temporary hit points, allowing your allies to endure even longer battles.

This ability reflects the cleric's connection to the very core of life itself. By tapping into their vitality, they are able to share their endurance with others, ensuring that their allies continue fighting even when hope seems lost.

Avatar of Strength[edit]

6th Level Vitality Domain When you cast a spell that restores hit points, you can choose to use your Constitution modifier instead of Wisdom modifier. This allows your physical prowess to directly enhance your healing capabilities. In addition, each time you heal a creature, they gain temporary hit points equal to half of your Constitution modifier (minimum 1). These temporary hit points reflect your divine strength protecting your allies from harm. Additionally, if your current hit points are below half your maximum, you gain advantage on Strength and Constitution saving throws, symbolizing your unshakable resilience in moments of desperation.

Divine Strike[edit]

8th Level Vitality Domain Once on each of your turns, when you hit a creature with a melee weapon attack, you can deal an extra 1d10 necrotic or radiant damage. Choose the damage type each time you hit. The choice of necrotic or radiant reflects the dual nature of your strength—the destructive power of vitality or the pure light of life itself. This damage increases to 2d10 at 14th level. You can use this ability once per short or long rest, allowing you to unleash divine fury when it matters most.

Sacrificial Fury[edit]

17th Level Vitality Domain At the pinnacle of your strength, your connection to vitality becomes almost supernatural. If your hit points are reduced to 0, you can use your reaction to instead regain hit points equal to your Constitution modifier (minimum 1). This reflects the sheer willpower of the cleric, refusing to give in to death despite the odds. You can use this ability once per short or long rest. Additionally, when you score a critical hit, you regain hit points equal to half the damage dealt, reinforcing your role as a living force of nature. In the heat of battle, you can draw on your reserves of strength to recover quickly and continue fighting.


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