Vile Polypore (4e Disease)

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Vile Polypore
Level 14 Disease
Having been exposed to some vile spores, the fungus works its way stealthily into your system and freezes your body and, eventually, your mind, making you a mushroom-controlled zombie.

Stage 0: The target recovers from the disease.

Stage 1: The target suffers a -2 penalty to Dexterity and Intelligence ability and skill checks, and their speed is halved.
Stage 2: The target begins foaming uncontrollably and hobbles, unable to move or speak properly. They suffer a -4 penalty to attack rolls, ability checks and skill checks.
Stage 3: (Final State) The target falls unconscious, cannot regain hit points, and is dying. After the target dies, it will rise as a level-appropriate zombie after 1d6 hours.

Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
14 or Lower: The stage of the disease increases by 1.
15 - 21: No change.
22 or Higher: The stage of the disease decreases by 1.



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