Vigorous Slam of the Self (3.5e Ki Techniques)
Vigorous Slam of the Self[edit]
By spending 5 ki points, as a standard action or as part of a charge attack, you may attack a foe with a single strike. In addition to the normal damage, the target suffers 1d8 + 1d8 per each extra ki points spent of untyped damage (up to 5d8). If it's a lawful outsider it suffers 2d6 of extra damage +2d6 per each extra ki points spent (up to 10d6).
This attack provokes an explosion of chaotic force that affects everyone in a 20 feet (6 meters) area.
Anyone in the area must make a Will save to half the extra damage you inflicted to the original target and to negate being dazed for one round (the first target must too make a Will save to avoid being dazed, but may not half the extra damage).
This effect is similar, but not equal, to the chaos hammer spell.
You may spend a stunning fist use before rolling the attack to stun all the affected opponents, instead of dazing them. Against lawful creatures, the stunning fist's DC is increased by 2 (or by 3, if they are lawful outsiders).
In any case, failing to hit make you lose ki points, and the eventual stunning fist use, without any effect.
Chaotic creatures are immune to the daze effect but not to being stunned.
This counts as a supernatural ability.
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