Verdigris Tsunami, Perfect (3.5e Epic Spell)
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|Casting time:||1 action|
|Target, Effect, or Area:||1,000ft radius hemisphere|
|Saving Throw:||Reflex half|
|To Develop:||Seeds: Conjure (DC+21), Animate (DC+25). Factors: change area to 20ft hemisphere (DC+2), increase radius to 1,000 ft. (+196 DC), increase range to 1,500 ft. (+8 DC), deal 10d6 damage during growth (ad hoc +19 DC), increase damage to 40d6 (+60 DC), animate extra 980 cubic ft (DC+98), 1 action casting time (DC+20), remove somatic component (DC+2), make dismissible by caster (DC+2), spell affects incorporal and ethereal creatures normally (DC+10), increase duration by 2,000% (DC+20). Mitigating factors: burn 10,000xp (DC-100). Material cost: 3,447,000gp in material goods. Research time: 69 days. XP cost: 137,880xp.|
This spell creates a tsunami of grass, bushes, trees and carnivorous plants that overgrow the area like a tidal wave. The plant growth creeps and curls across every-thing in the area, ensnaring it and coiling around it as if it had been growing there for a century or more. Creatures in the area must make a Reflex saving throw to avoid the fast-moving growth, which otherwise deals 40d6 points of damage from the crushing press. Buildings are engulfed and they likewise take 40d6 points of damage. Those destroyed by the damage have their foundations uprooted and walls crumbled, killed creatures are crushed or strangled and then swallowed by the plants.
The entirety of this spell should be treated as a Macro-Tiny animated object with the appropriate HD, BaB, saving throws and special abilitys. If killed the plant growth remains for the duration of the spell although it stops attacking the casters enemy's, the caster is unable to command the growth in any way it simply attacks his enemies to the best of its abilities. The grown plants match the casters surrounding when cast, if there is little to no plant growth in the area then the growth is exclusively man-eating plants.
XP Cost: 10,000xp