Venomeer (5e Subclass)

From D&D Wiki
Jump to navigation Jump to search

Venomeer[edit]

Rogue Archtype

Venomeers are hunters trained in the ways of Magic and Assassination. They have a sadistic and ruthless way of dealing with foes. Venomeers are followers Apophis, the serpentine god of chaos and darkness, and as such have features and attributes of their god in return for their loyalty and service to him.

-Hands of Apophis

Starting at Level 3, instead of attacking or moving, you can place your hand on the floor, casting out a triangular ray of poison magic that extends for 30 feet in front of you. Any creatures within the ray cannot move or attack during their next turn. You cannot move or attack the turn after you use this skill. You must finish a long rest before using again.

Blood of Apophis

Starting at Level 7, when your attack lands successfully, you can take 1d6 damage to add a 1d10 when you role for damage.

Rage of Apophis

Starting at Level 13, When a creature within 5 feet of you hits or misses you with an Attack, and there are no allies within 10 feet of you, you can use your reaction to Attack that creature immediately after its Attack, provided that you can see the creature.

Fangs of Apophis

Starting at Level 17, all your attacks gain the acid damage type, and deal an extra 1d10 of damage.

2.00
(one vote)

Back to Main Page5e HomebrewCharacter OptionsSubclasses