Venom Human (5e Class)

From D&D Wiki
Jump to navigation Jump to search
Recycle.png This page was marked as abandoned on 01:06, 26 May 2024 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Archetypes (subclasses) do not match with each other and appear largely unfinished.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Broom Icon.svg.png This page needs grammatical help. Reason: Spelling errors throughout. Does not use 5e verbiage.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

Venom human[edit]

Venom humans are born with the ability to release poison from the body. They generally feel superior to others because of such power.

Creating a Venom human[edit]

d3ffa495dc1f6600420297b04d2e497e.jpg
{{{3}}}

Venom human[edit]

You were born different from the people around you. That is, your body can release threads, even if your body looks like a normal person.


Creating a Venom human[edit]

Everyone stares at you in fear. Your poisonous body and breath keep you from having friends. No one wants to get close to you. You are just.....a monster.

Quick Build

You can make a Venom human quickly by following these suggestions. First, strength should be your highest ability score, followed by charisma. Secondly, choose a background that led to you becoming a Venom human.

Class Features

As a Venom human you gain the following class features.

Hit Points

Hit Dice: 1d12 per Venom human level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Venom human level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapon
Tools: None
Saving Throws: Strength, Charisma
Skills: Choose two from Athletics and Acrobatics, then choose another: Perception, Investigation, Intimidation, Acting, Persuasion, or Religion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a dungeoneer's pack or (b) an explorer's pack
  • (a) If you are using starting wealth, you have 5d4 × 10 gp in funds. or (b) leather armor.

Table: The Venom human

Level Proficiency
Bonus
Features
1st +2 Venom Body
2nd +2 Poison Bullet
3rd +2 Archetype
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Archetype Feature
7th +3
8th +3 Ability Score Improvement, Hydra
9th +4 Archetype Feature
10th +4 Transform Venom Demon
11th +4
12th +4 Ability Score Improvement
13th +5 Archetype Feature
14th +5 Toxic Fog
15th +5 Archetype Feature
16th +5 Ability Score Improvement
17th +6
18th +6 Archetype Feature
19th +6 Ability Score Improvement
20th +6

Venom Body[edit]

Starting at 1st level, your body is toxic whether it's your skin or your breath. You will immunity the poison and the ability to cancel the immunity that affects you will be useless. And the higher you level you will get more abilities as well. If you don't equip armor, AC 10 + Strength modifier + Charisma modifier.

Poison level 1

Starting at 1st level, all your attacks deal 2d6 poison damage and +d6 per level. Venom Human The creature will roll Constitution Saving Throws or deal poison damage On a failed.

Poison level 2

Starting at 6th level, poison damage + paralyzed.

Poison level 3

Starting at 13th level, Cancel the poison resistance of creatures hit by your attacks.

Poison level 4

Starting at 16th level, Cancel the immunity poison of creatures hit by your attacks.

Poison level 5

Starting at 20th level, Your poison is contagious through contact and has acidic properties.

Poison Bullet[edit]

Starting at 2nd level, you can spit poison from your mouth as a 30ft ranged attack.

Archetype[edit]

Starting at 3rd level, you choose an archetype. Choose between Emerald Serpent Emperor, Illusory Serpent, and Pufferfish, all of which are detailed at the end of the class description. Your choice grants you features at 3rd level and again at the 6th, 9th, 13th, 15th and 18th levels.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

At 5th level, you may attack twice, rather than once, when using the Attack action.

hydra[edit]

Starting at level 8, You create a poisonous dragon with only a head sticking out of your back. It attacks at a distance of 30 feet wide and 90 feet long. You may only do this as much as your Strength Modifier.

Transform venom demon[edit]

Starting at level 10, You build your body with your venom which is bigger. And your body is at the center of this body, you are immune to all damage and you deal poison damage x2. At the start of your turn you must roll Constitution Saving Throws or you get deal poison damage On a failed. This will happen until you turn off features.

Toxic fog[edit]

Starting at level 14,You let out your breath causing a poisonous fog to spread around the area, radiant distance 60 ft from where you are 20 ft tall creatures will take your poison damage all the time in this Toxic fog.

Emerald Serpent Emperor[edit]

You will need to use your actions to summon the Emerald Serpent Emperor. Its body is large. When it is summoned, you will be able to use the features of this Archetype.

Death Light Mechanical Camp

Starting at level 7, Using poison to camouflage enemies' vision, creatures can roll Wisdom saving throw (Perception) DC 20 to locate.1 per long rest

Medusa's Gaze

Starting at level 18, You shoot a beam of light from the emerald Serpent emperor's eyes in a straight line of 300 feet. creature roll Dexterity saving throw DC 20 to escape or petrify.1 per long rest

The true body of the Emerald Serpent Emperor

Starting at level 20, The Emerald Serpent Emperor really appeared. It has a gargantuan size that you can ride on it and it has flying features.1 per long rest

Illusory Serpent[edit]

You will need to use your actions to summon the Illusory Serpent. Its body is large. When it is summoned, you will be able to use the features of this Archetype.

Illusion Breaking Body

Starting at level 12, You distort the space around you. Radiant 60 feet from you. It allows enemies to see what they fear most. Creature rolls Wisdom saving throw (Perception) DC 20 or takes 8d10 Psychic damage. Creatures can roll Wisdom saving throw (Perception) DC 20 every time they start their round.1 per long rest

Dance of ten thousand Serpents

Starting at level 18, The dimension around you shattered and an illusory serpent attacked the enemy. creature roll Dexterity saving throw DC 20 10 times to escape or take poison damage.1 per long rest

Pufferfish[edit]

You will need to use your actions to summon the puffer fish. Its body is large. When it is summoned, you will be able to use the features of this Archetype.

Absorb Poison

Starting at level 3, You can absorb poison into your body and can use reactions to shoot poison.

Thorn, Pierce the Bone

Starting at level 8, Your pufferfish swells up and spearlike spines shoot out. Radiant 60 feet from you. It allows enemies to see what they fear most. Creature rolls Dexterity saving throw DC 20 or takes 6d6 poison damage. 1 per long rest.

Multiclassing[edit]

์You cannot multiclass into this class.


Back to Main Page5e HomebrewClasses