Veil Wurm (5e Creature)

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Veil Wurm[edit]

Huge dragon, chaotic evil


Armor Class 17 (natural armor)
Hit Points 229 (17d12 + 119)
Speed 40 ft., burrow 30 ft., fly 50 ft.


STR DEX CON INT WIS CHA
22 (+6) 16 (+3) 24 (+7) 12 (+1) 17 (+3) 16 (+3)

Saving Throws Str +12, Con +13, Wis +9
Skills Deception +9, Intimidation +9, Perception +9, Stealth +9
Proficiency Bonus +6
Damage Immunities cold
Senses blindsight 60 ft., darkvision 120 ft., tremorsense 60 ft., passive Perception 19
Languages Draconic
Challenge 17 (18,000 XP)


Tunneler. The wurm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

ACTIONS

Multiattack. The wurm makes three attacks: one with its bite and two with its frost ray.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage and the target is grappled (escape DC 18). Until the grapple ends, the target is restrained and the wurm can't make bite attacks against other targets.

Frost Ray. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 11 (2d10) cold damage.

Swallow. The wurm makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the wurm, and it takes 14 (4d6) acid damage and 16 (3d10) cold damage at the start of each of the wurm's turns. A wurm can have only one creature swallowed at a time.
If the wurm takes 30 damage or more on a single turn from the swallowed creature, the wurm must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the wurm. If the wurm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.


Veil wurms reside in frigid regions of the world, diaphanous wings wrapped around their bodies like elegant shawls. Among wurms, they are the fastest and most graceful in the air and also the most comfortable with flying. Veil wurms are nocturnal, emerging on frosty nights and particularly when an aurora can be seen. During the day, they bury themselves beneath the snow and sleep.
Flight is not the only ability granted by the veil wurm's wings, as they can also fire thin icy blue beams from their tips that freeze whatever they strike. The wurms enjoy freezing their food before they eat it, though their innards are also bitterly cold.

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