Vegetoid Undertale (3.5e Creature)
From D&D Wiki
Vegetoid[edit]
4 | |
Medium Plant | |
Init/Senses | +0/Listen +2, Spot +2 |
AC | 12 (+2 natural), touch 10, flat-footed 12, touch {{{touch}}}, flat-footed {{{flat}}} |
hp | 30 (4d8+12 HD) |
Immune | Plant Immunities |
Fort/Ref/Will | +7/+1/+2 |
Speed | 30 ft |
Melee | Slam +4 (1d6+2) |
Space/Reach | 5 ft./5 ft |
Base Atk/Grp | +3/+4 |
Abilities | Str 14, Dex 10, Con 16, Int 6, Wis 12, Cha 6 |
SQ | Plant Traits |
Feats | Power Attack |
Skills | Listen +2, Spot +2 |
Advancement | — |
Possessions | None |
Carrot Barrage | The Vegetoid can launch carrots at its enemies, dealing 1d6 damage with each attack. |
Strategies and Tactics[edit]
Vegetoids prefer to attack from a distance, using their carrot barrage to weaken foes before closing in for a slam attack.
Sample Encounters[edit]
Adventurers may encounter Vegetoids in forested areas or gardens, where they dwell among other plant creatures.
Ecology[edit]
Environment: Forests, gardens Typical Physical Characteristics: Vegetoids resemble three-foot-tall carrots with animated faces and limbs. Alignment: Neutral
Lore[edit]
Vegetoids are sentient plant creatures that sustain themselves by absorbing nutrients from the soil.
Society[edit]
Vegetoids live in communities alongside other plant creatures, forming symbiotic relationships with the flora and fauna around them.
Sample Lair[edit]
Vegetoids make their homes among dense foliage or in underground caverns, where they can access the nutrients they need to survive.
Typical Treasure[edit]
Vegetoids do not hoard treasure but may possess small trinkets or items related to their natural environment.
For Player Characters[edit]
Encountering a Vegetoid may provide an opportunity for diplomacy, as they can be reasoned with if approached peacefully.
Creatures As Characters[edit]
Players may encounter Vegetoids as guardians of nature or as allies in quests to protect the environment from harm.
Creatures With Class Levels[edit]
Vegetoids may gain class levels in classes that enhance their natural abilities, such as druid or ranger, allowing them to better protect their natural habitats.