Vasto Lorde, Variant (3.5e Class)
Making an Arrancar[edit]
Description: Arrancar are Hollows who have become so powerful they have gained the powers of a Shinigami, their mortal foes. They will now try and use this power to destroy any one who gets in their way of destroying the Shinigami.
Alignment: Any non-Good
Races: Any race is capable of becoming an Arrancar, but first must go through the process of becoming a Hollow. During this time as a Hollow, you must have lost part of your mask. A character must include the history of how it became a Hollow, and how it lost a piece of its mask.
Starting Age: Simple.
Starting Gold: 5d10×10 gp (340 gp).
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +0 | Cero 1d8, Zanpakuto, Hierro +2, Monk-like abilities, Improved unarmed strike | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +0 | Hollow Abilities | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +1 | Sonido | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +1 | Cero 2d8, Hierro +4, Bonus Feat, +20 speed bonus | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +1 | Resurrección special ability, Air Walk, Zanpakuto transformation | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +5 | +2 | Grace of the 10 | ||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +5 | +2 | Hierro +6 | Resurrección special ability | ||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +6 | +2 | Cero 3d8, Bonus Feat, +40 speed bonus | ||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +6 | +3 | Resurrección special ability | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +7 | +3 | Hierro +8, Shift Plane | ||||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +7 | +3 | Splitting Cero | Resurrección special ability | ||||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +8 | +4 | Cero 4d8, Bonus Feat, +60 speed bonus | ||||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +8 | +4 | Resurrección special ability, Hierro +10 | ||||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +9 | +4 | Grand king's cero 1/day | ||||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +9 | +5 | | Resurrección special ability | ||||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Cero 5d8, Hierro +12, Bonus Feat, +80 speed bonus | ||||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Resurrección special ability | ||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +11 | +6 | Grand king's cero 2/day | ||||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Hierro +14 | Resurrección special ability | ||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +12 | +6 | Cero 6d8, Bonus Feat, +100 speed bonus, Resurrección: Segunda Etapa | ||||||||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Vasto Lorde.
Weapon and Armor Proficiency: A Vasto Lorde is proficient with all simple and martial weapons. they are not proficient with any shields or armor, and wearing armor will cause them to lose their Hierro bonus to their AC. This also makes them loose their Hollow Abilities that they gain.
Monk-like Abilities: The training of a Vasto Lorde is much like that of a monk fighting with martial arts both unarmed and without armor. A Vasto Lorde gains the unarmed damage, flurry of blows, land base speed, and Wisdom to AC as a monk of his Vasto Lorde level. (See table 3-10: The Monk in the Player's Handbook.) A Vasto Lorde's class levels stack with any monk levels for determining his unarmed damage, flurry of blows progression and unarmored speed bonus. A monk who becomes a Vasto Lorde may continue advancing as a monk.
Improved unarmed strike: At 1st level, a Vasto Lorde gains Improved unarmed strike as a bonus feat. A Vasto Lorde's attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Vasto Lorde may even make unarmed strikes with their hands full. There is no such thing as an off-hand attack for a Vasto Lorde striking unarmed. A Vasto Lorde may thus apply their full Strength bonus on damage rolls for all unarmed strikes. A Vasto Lorde gains the unarmed damage progression of a monk your level. You gain iterative attacks as if any other attack.
Hierro:A Vasto Lorde receives a +2 deflection bonus to his AC at level 1. This bonus continues to increase once ever third level (+4 at level 4, +6 at level 7,...etc.).
Cero(Su): A Vasto Lorde can fire, as a standard action, a sphere of energy with a range of 100 ft. +10ft/Level (Any solid color, once chosen cannot be changed, this has no purpose other than aesthetic appeal) that deals 1d8+Charisma damage. The Cero deals force damage. At higher levels, Vasto Lorde gain more powerful versions of this ability. This increases to 2d8 at level 4, 3d8 at level 8, 4d8 at level 12, 5d8 at level 16, and 6d8 at level 20. At level 11, the damage of a Cero deals may be split up among several opponents. However, you must target each opponent with at least 1d8 of the total damage. This must be declared before the attack roll(s) is/are made. A Cero is a ranged touch attack that does not provoke attacks of opportunity. The critical hit multiplier for all Cero blasts is the Vasto Lorde´s charisma modifier -1(minimum X2) and it threatens only on a natural 20.
Zanpakuto: At 1st level, a Vasto Lorde gains and receives, proficiency of a weapon and a masterwork weapon to bond with. This is typically a katana of some kind(counts as a special monk weapon in all its forms). At 4th level and every 3 levels thereafter the weapon gains a +1 Sacred Bonus. At level 5 the Zanpakuto can be transformed into a new weapon of the users choice. Choices include: Firearm, Sword, Axe, Bow, Lance, Dagger, and or fist weapons. When the Zanpakuto transforms in this manner it receives a special ability. This transformation is only active for 4 + Vasto Lorde level minutes and must be used in released form. This can only be used a number of times per day equal to your Constitution modifier (minimum of 1). Some famous zanpakuto abilities you can take for example: Murcielago (Wings and weapon becomes 2d10+charisma, 19-20/x2(special explosion radius 10+ 5ft./level), Lillynette (Fire two cero a turn), etc... When used in transformed mode, attacks with the Zanpakuto are counted as melee or ranged touch attacks.
Hollow Abilities: Abilities granted to Vasto Lorde at second level the Vasto Lorde may have 6 ranks to disperse amongst the following abilities.
Bala: The Hollow's fists are covered in spirit energy, increasing the Vasto Lorde's unarmed damage by 1d6, 2d6 at second rank and 3d6 at 3rd rank.
Broadcasted Sight: Grants the ability to broadcast information of whatever he is currently seeing or experiencing to other Hollows within a 100 ft radius. At rank two, this is increased to 250 ft. At rank 3, this is expanded to 500 ft. This can be used a number of times per day equal to your level\4 (minimum of 1) and is an immediate action.
Enhanced Strength: Increases the Vasto Lorde's Strength by 2. This ability can only be take once and is permanent.
Enhanced Healing: The Vasto Lorde gains Fast Healing 3, Increased to 5 at second rank, 10 at 3rd rank
Enhanced Vision: Grants a +4 bonus on Spot checks. Increased to +8 at second rank. Immunity to vision based Illusion spells at third rank.
Gonzui: Deals 1d10 damage to all within a 10 ft. radius by draining the spiritual energy from nearby beings. Damage increased to 2d8 at rank 2. Second damage die added at rank 3. This may be used a number of times per day equal to your Charisma modifier (minimum of 1).
Improved Hierro: Increases the user's defenses, at first rank it increases Hierro's bonus by +2 deflection bonus to AC. It becomes a +3 at second rank, and they gain DR 10/adamantine at the third rank.
Pesquisa: Whilst active, the Vasto Lorde may sense the approximate Caster level of all within a 5 ft. radius. The radius increases to 15 ft at second. The radius increases to 30 ft at third rank. This can be used a number of times per day equal your level\4 (minimum of 1).
Sonido (Su): At 3rd level, the Vasto Lorde gains the ability to move at blinding fast speeds. At 3rd level, the Vasto Lord gains the ability to teleport up to 25 ft. + 5 ft./level, as a swift action. Any abilities that try to track this are useless, as Sonido cannot be tracked by abilities (Ex: Sonido can't be tracked by Pesquisa).
Resurrección: This ability allows the Vasto Lorde to release their true form sealed within their Zanpakuto. This is a standard action. At level 5, the Vasto Lord receives the following traits; +4 bonus to Strength, +4 bonus to Constitution and a +4 bonus to Dexterity and one of the following traits; Vasto Lorde gain an additional trait as they level up. When the Vasto Lorde uses this ability, it automatically restores all their hit points. While in this state, they gain a natural attack (slam, tail, 2 claws, or bite) appropriate for their size category. Once a Form is chosen it is permanent, though they may increase or decrease up to 1 Size catagory. You may remain in this form for one minute per Vasto Lorde level. Resurrección may be used a number of times per day equal to your Charisma modifier (minimum of 1)
Acid Spit: Grants the possessor the ability to spit acid as a ranged touch attack at a range of 40 ft dealing 3d4 acid damage. The second time this ability is taken, the damage is increased to 3d6. The third time it is taken, the range is increased 80 ft. The fourth time the ability is taken, the damage is increased to 6d6.
Carbon Copy*: Creates a replica of the original Vasto Lorde that has 1/4 the Arcannar's current hp that serves them for the duration of their released state. It has abilities identical to the original. Each time this ability is taken, the carbon gains +30 hit points. Carbon copies cannot use the carbon copy ability.
Cero Oscuras: Creates a black Cero as a standard action dealing 20d8 damage, and is otherwise treated as a normal Cero. Requires at least Level 18 to use and may only be used 5+Charisma/day.
Cero Shield: The Vasto Lorde gains a +4 shield bonus to AC. The second time this is taken, the bonus increases to +6. The third time this is taken, it increases to +8. The fourth time this is taken, the bonus increases to +10.
Enhanced Physique*: Grants +4 Dexterity while in released form. The second time this is taken, the Vasto Lorde may get an additional +4 Dexterity and +4 Charisma. The third time this is taken, they may once again get an additional +8 Dexterity and +8 Charisma. The fourth time it is taken, they get an additional +8 Dexterity and +8 Charisma.
Enhanced Hierro*: Grants increases Hierros's bonus to +4 Deflection bonus to AC while in the released form. For each time this ability is taken, the deflection bonus increases by 4.
Enhanced Strength*: Grants +4 Strength while in released form. The second time this is taken, the Vasto Lorde may get an additional +4 Strength and +4 Constitution. The third time this is taken, they may once again get an additional +8 Strength and +8 Constitution. The fourth time it is taken, they get an additional +8 Strength and +8 Constitution.
Energy Resistance*: Grants a resistance of +5 to one type of energy while in released form. Each time this bonus is taken, you may choose a new type of energy or increase an existing resistance by 5.
Extra-Limbs*: Grants the Vasto Lorde an extra pair of arms while in released form.
Flight: Grants the Vasto Lord a flight speed equal to double his land speed while in released form. If Wings has been taken as well, then the flight speed is doubled.
High Pressure Water: Releases a stream of water from their hand. This stream may be sprayed a distance up to 35 ft. away dealing 3d8 energy damage with a water subtype, dealing double damage to enemies with a fire subtype. The second time this is taken, the damage increases to 4d8. The third time it is taken, it now deals triple to creatures with a fire subtype. The fourth time it is taken, the damage increases to 5d10.
Horns: While in a released form, they have a horn natural weapon that deals 3d8 piercing damage upon a successful Gore attack granted by this trait.
Lanza Del Relampago: Can only be taken at level 19. While in second released form, collapsing their hands together, the user creates an energy arrow (color of their cero). Once thrown and when it lands, the ground explodes creating a 200ft. +10ft./level explosion. If someone gets hit with this ability, it deals to them 40d8+Charisma energy damage. The user may also use this as a weapon and each hit does 5d10+Charisma, x3 crit and may be used for one minute per Vasto Lord level. This ability may only be used Vasto Lorde level/4 per day.
Protective Shell: Grants +3 Natural Armor whilst in released form. The second time this is taken, you gain DR 1/-. The third time you take this ability, you gain DR 2/-. The fourth time this is taken, you gain DR 3/-.
Regeneration: A creature with this extraordinary ability is difficult to kill. Damage dealt to the creature is treated as nonlethal damage. The creature automatically heals nonlethal damage at a fixed rate per round, as given in the entry. Certain attack forms, typically fire and acid, deal lethal damage to the creature, which doesn't go away. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage. An attack that can cause instant death only threatens the creature with death if it is delivered by weapons that deal it lethal damage. The first time this is taken, the Vasto Lorde gain Regeneration 10. The second time this is taken, the Vasto Lorde gains Regeneration 15. The third time this is taken, the Vasto Lorde gains Regeneration 20.
Attack forms that don’t deal hit point damage ignore regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies, and can reattach severed limbs or body parts; details are in the creature’s descriptive text. Severed parts that are not reattached wither and die normally.
Roar: Grants the Vasto Lorde the ability to unleash a massive roar dealing 1d10 sonic damage to all in a 30 ft cone, and causing fear to all within a 30 ft. radius. Each time this is taken, the damage increases by 1d8. This ability may be used an amount of times equal to your Charisma Modifier per day.
Wings: Grants the Vasto Lorde a pair of wings that give them a flight speed equal to double their base land speed. If Flight has been taken as well, then the flight speed is doubled. Depending on your Zanpakuto, you can already have this with the release of your Zanpakuto. (Example: Murcielago)
Glotonería: Any time you defeat an enemy, you may choose to devour them. If you do, you may choose a special ability, class ability, or feat that the enemy had that you meet the prerequisites for and from then on every time you enter Resurrección you gain that feat or ability. You may devour any number of enemies per week equal to 1/2 your level (round down). You can, however, take this a second time to be able to use the abilities you have obtained while in your normal state as well.
Respira: Can only be taken at level 20 or higher. You may use this ability only four times per day, in a 40 foot cone, an 80 foot line, or a 20 foot burst centered around you. All people in the area may make a Reflex save to negate or a Fortitude for half DC(10+1/2 level + Charisma mod.). If they fail the save, they begin aging at a rate of 2d10 years per round. A successful Fortitude save negates the aging after the first round. This is magical aging. A person may spend a full round action and either deal themselves 1d6 Dexterity damage or 1d8 Strength damage to end the effects of Respira. Also the spells Wish and Miracle end the effects of Respira. Each time you choose this ability, after the first time, the DC for Respira increases by 1.
Air walk: At Level 5 a Vasto Lorde can tread on air as if walking on solid ground.
Grace of the 10: At Level 6 a Vasto Lorde may add their Charisma as a sacred bonus to their saves.
Descorrer: At 10th Level a Vasto Lorde can move themselves or some other creature to another plane of existence or alternate dimension.
Grand King's Cero: At 14th Level a Vasto Lorde can perform a Grand Kings Cero, This Cero is a line effect that deals 20d8 with a range of 10ft per 2D8 of Damage (Reflex save Half, Charisma Based). However, the damage may be increased by an additional 2d8 per 10 point of damage that the Vasto Lord takes when he fires this Cero. The point of Impact at the end of the line produces a Burst with a Radius equal to the damage Dealt. Those caught within this Burst must make a second reflex save or take damage as if hit. Grand King's Cero is a full round action that does not provoke attacks of opportunity.
Resurrección: Segunda Etapa: At 20th Level a Vasto Lorde may perform a second release. In this state all numerical bonuses granted by their class are doubled and you may choose a additional form using the rules for a Resurreccion of equivalent level. You may remain in this form for one minute per Vasto Lorde level. This may only be used once per day.
Epic Vasto Lord[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | | Resurrección special ability | ||||||||||||||||||||||||||||||||||||||||
22nd | Hierro +16 | ||||||||||||||||||||||||||||||||||||||||
23rd | Bonus Feat | Resurrección special ability | ||||||||||||||||||||||||||||||||||||||||
24th | cero 7d8, +150 speed bonus | ||||||||||||||||||||||||||||||||||||||||
25th | Resurrección special ability Hierro +18 | ||||||||||||||||||||||||||||||||||||||||
26th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
27th | | Resurrección special ability | ||||||||||||||||||||||||||||||||||||||||
28th | Cero 8d8 Hierro +20, +200 speed bonus | ||||||||||||||||||||||||||||||||||||||||
29th | Bonus Feat | Resurrección special ability | ||||||||||||||||||||||||||||||||||||||||
30th | | Final Resurrección special ability | ||||||||||||||||||||||||||||||||||||||||
4 + Int modifier skill points per level. |
Resurrección special ability: The Vasto Lorde continues to accumulate special abilities for his Resurrección. He gains a new special ability once every two levels, then an extra at level 30.
The Final Resurrección:: This ability allows the Vasto Lorde to release their true form sealed within their Zanpakuto. This is a standard action. At level 5, the Espada receives the following traits; +30 bonus to Strength, +10 bonus to Constitution and a +22 bonus to Dexterity and one of the following traits; Espada gain an additional trait as they level up into epic levels. When the Espada uses this ability, it automatically restores all their hit points. Whilst in the Released state, the Espada may retain their Zanpakuto. They may change its form if they so please and increase its size up to Two sizes larger then the original. Also, they gain a natural attack (slam, tail, 2 claws, or bite) appropriate for their size category. Final Resurrección may be used up to 2 times a day.
Bonus Feats: The epic Vasto Lorde gains a bonus feat (selected from the list of epic Fighter bonus feats) every four levels after 20th.
Epic Vasto Lorde Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Energy Resistance, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes