Vassal of Tiamat (5e Subclass)
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Vassal of Tiamat[edit]
Fighter Archetype
A Vassal of Tiamat by Sharpsim (Ho seong Kwon) |
“ | The Tiamat's wrath shall rain down destruction upon you and your kin, Bahamut worshiper. Face me if you dare! | ” |
—Willis Manslayer, Human Vassal of Tiamat, Worshiper of Tiamat |
Vassals of Tiamat aspire to become symbols of their gods and fearsome warriors on the battlefield. They show no fear, offer no quarter and expect none in return. Their fearsome physiques become more serpentine and terrible with each stage of their gradual transformation. Once they have begun their scaly transformation, their bloodlust is unquenchable. They seek war, conquest and destruction of those who would oppose them. There are two paths, but only one can be traveled, Tiamat or Bahamut.
The travails of this class are true tests of sacrifice, desire, and devotion. Many have felt the lure of the elemental power of dragon kind, but few survive the process for danger is always imminent. To serve Tiamat provokes the anger of the servants of Bahamut. Strength and endurance are usually the types that take on these herculean trials necessary to properly serve the five-headed mother of monsters. The few that are able to pass the rituals gain great power and influence within their sect.
Restriction: Dragon Killer
In order to be accepted between Tiamat ranks, one must prove himself. Only fighters who have killed a metallic dragon of any kind can become Vassals of Tiamat. Usually they are forced to sacrifice a metallic wyrmling to become a vassal.
Your DM may lift this restriction, or choose another type of creature to be slain, to better suit your campaign.
- Bonus Proficiencies
Starting at 3rd level, you gain proficiency in one of these skills: Intimidation, Persuasion, or Perception.
In addition, you know how to speak, read and write in Draconic.
- Tiamat’s Aura
Starting at 3rd level, you exude an aura of authority over dragons, that either respect or fear you due to your service under Tiamat. You gain advantage on Charisma (Persuasion) and (Intimidation) checks you make against dragons.
In addition, whenever you make a contested Wisdom or Charisma check against a dragon whose CR is lower than your Fighter level, if you roll a 9 or lower, you can choose a 10 instead.
- Dragon’s Claw
You gain the ability to emulate the wounds caused by claws of dragons. At 3rd level, when you hit a creature with a melee weapon attack, you can use your bonus action to force that creature to make a Constitution saving throw. On a failed save, the target takes additional 2d10 damage.
You can also use this feature as a reaction whenever you take damage from an attack made by a dragon.
You can use this ability a number of times equal to your proficiency bonus, and regain your uses after completing a long rest. When fighting against non-chromatic dragons, you can use this feature without spending any uses.
- Dragon Senses
Starting at 7th level, you are blessed by the senses of a dragon. You gain the following benefits:
- You gain darkvision up to a range of 60 feet, or add 30 feet to your darkvision, if you already have it.
- You gain blindsight up to a range of 10 feet.
- You can take the Search action as a bonus action.
- Sacrificial Trove
When you reach the 10th level, you gain a paltry lump sum as a reward for sacrificing any of Tiamat's enemies. Whenever you kill (alone or with a group) a metallic dragon, or any other enemy indicated by Tiamat (and by the DM) with a CR equal to your level or higher, you receive a reward. You can choose one of the following:
- You are rewarded with treasure equal to 50 gp x the slain's creature CR.
- You receive a common or uncommon non-consumable magical item of your choice. The object is taken from you by Tiamat after 7 days.
Once you use this feature, you can't use it again for the next 7 days. If you choose a magical object and the object is lost or destroyed, you can't use this feature for the next 30 days.
- Chromatic Armor
When you reach the 15th level, when you finish a long rest, you can summon a draconic scale mail on your body. This have the same properties of a Dragon Scale Mail, from the type you choose from black, blue, green, red or white.
This armor can't be removed, and seem to be merged with your own skin while you wear it, unless you choose to remove it. If you do so, the armor rot and disappear.
In addition, you can use your bonus action to summon leathery dragon wings, that grant you a flying speed equal to your walking speed.
You can change the chosen type of armor dragon scale mail whenever you finish a long rest.
- Dragon Apotheosis
At 18th level, with the devotion to Tiamat and the sacrifices she turns you into a Half-Dragon. Your creature type changes to Dragon, and you now only age 1 year for each 10 years passed.
In addition, you gain the ability to unleash a mighty fire breath. You gain a pool of dice, which are d6s, equal to 2 + your Constitution modifier (minimum of 2). You can spend any amount of dice using an action, to force creatures in a 15-foot radius to make a Dexterity saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or take damage equal to the number rolled on the dice spent, or half that much on a success. The damage type is the same of the type you are resistant to thanks to your Dragon Scale Mail.
You regain up to two dice spent at the start of each of your turns. You regain all dice when you use your Second Wind feature.
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