Varja (5e Creature)

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Large monstrosity, chaotic evil

Armor Class 18 (natural armor)
Hit Points 326 (18d10 +113)
Speed 60 ft.

22 (+6) 25 (+7) 16 (+3) 11 (+0) 10 (+0) 14 (+2)

Skills Intimidation +6, Perception +5
Damage Vulnerabilities Cold, fire, Radiant
Damage Immunities Lighting,Thunder, bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 120 ft., passive Perception 15
Languages understands common but cannot speak
Challenge 15 (13,000 XP)

Lightning Body. A creature that touches the Varja or hits it with a melee attack while within 5 feet of it takes 11 (2d10) lightning damage.

Pounce. If the Creature moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the Creature can make one bite attack against it as a bonus action.

Elusive The Creature can move away from engaged combat without provoking an opportunity of attack.


Multiattack. The Varja makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage, plus 11 (2d10) lighting damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage, plus 11 (2d10) lighting damage.

Lightning Breath (Recharge 5-6). The Varja exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 92 (14d10) lightning damage on a failed save, or half as much damage on a successful one.

Frightful Presence. Each creature of the Varja's choice that is within 120 feet of the Varja and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Varja's Frightful Presence for the next 24 hours.


Lighting Veil(Cost 3 Actions) The lets out a electric dome around itself dealing 34 (4d10) lighting damage to creatures within 5 feet of the Varja. Each creature in the area must succeed a DC 16 Dexterity saving throw and take half damage on a successful save.

A giant Aragami resembling a tiger. Moves so fast and can easily outmaneuver the enemy. Unleashes electric shocks from the cape-like organ on its back.


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