Variants of Future Spell Power (3.5e Epic Spell)
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Conjuration | |
Spellcraft DC: | 131 |
---|---|
Components: | V, S, XP |
Casting time: | 1 round |
Range: | 300 ft |
Area: | next 5 spells to be cast within the next 5 rounds |
Duration: | 5 rounds |
Saving Throw: | Not applicable; |
Spell Resistance: | Not applicable; |
To Develop: | still working on development costs Seed: Forsee (DC 17), Conjure (DC 27), Energy (DC 19). Factors: imbue object with energy (+25), make damage level-dependant (+25), add four targets within 300ft (+40), dynamic area (ad-hoc +8), reduce casting time to 1 round (+10). Mitigating factors: 10d6 backlash (–10 DC), burn 1000 XP (–10 DC). |
Upon casting this spell, you transfer energy into the future, to affect the next five spells that you cast (within the next 5 rounds), causing them to deal an extra 10d6 plus 1d6 per-caster-level damage. For spells that affect multiple targets (such as meteor swarm), split the damage evenly between each target. Casting this spell has no discernable effects - until the caster begins casting spells again.
XP Cost: 200 XP.
A weaker version of the same spell.
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