Valkyrie (5e Subclass)

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<Valkyrie>[edit]

Fighter Subclass

The Valkyrie is a legendary warrior in the Nordic countries. In the Nordic pantheon, they are seen as demigods. However, before that, they follow a long course, leading them on a real preparation to become a powerful warrior before guiding future souls.


Conditions
Women only


Divine incarnation

At 3rd level, You have now become a Valkyrie. You gain some advantages that are as follows:

Your type becomes Celestial, you receive a resistance to Radiant. However, you suffer a weakness to Necrotic.

Starting at 10th level, you receive the ability to summon a pair of angelic wings. It gives you a flight capacity of 18m and hovering. However, if you are wielding a weapon greater than medium, you lose half your flying movement and must succeed on a dexterity saving throw with a DC equal to the AC given by the armor or fallen weapon. Finally, you can summon or vanish them as a bonus action.

Starting at 15th level, your resistance to Radiant becomes an immunity.


Divine style

At 7th level, You become even stronger and unlock a style that sets you apart as a Valkyrie. You gain a new fighting style. You must choose one of the following:

- Guardian: You can use a two-handed weapon with one hand if you carry a shield. (Requires 20 in Strength to be taken and the fighting style "Defense" and "two-weapon fighting")

- Executor: When you use a two-handed weapon, roll the damage dice twice instead of once. (Requires 20 in Strength to be taken and the fighting style "Two-handed weapon")

- Hunter: When you use a weapon with the ammunition trait, you can add your mastery bonus to the damage. (Requires 20 in Dexterity to be taken and the fighting style "archery")

- Double execution: When you use two weapons, you no longer use a bonus action to attack with your second attack. After that, you make your two attacks on your action. (Requires 20 in Dexterity to be taken, as well as the gift and the fighting style "two-weapon fighting")


Divine Constitution

Starting at 10th level, You gain advantage on death saving throws. Additionally, you gain proficiency in wisdom saving throws.


Divine power

Starting at 15th level, You can wear heavy armor without hindering your wings. In addition, you can cast divine judgment a number of times equal to your proficiency bonus. You have a range of 60 feet, and the target must succeed on a DC10 + proficiency bonus + wisdom mod constitution saving throw. If they fail, they take xd6 radiant damage (x = wisdom mod) and are dazzled for 1 minutes. If they succeed, they take half damage and are not dazzled.


Divine Valkyrie

At 18th level, You are then a true Valkyrie, a legendary warrior and a force of nature. You can then lead the great warriors to Valhalla and summon them to fight. When a target has been dead for 10 minutes, you can make a DC10 wisdom throw + target level (or FP). If you succeed, you recover its soul and it goes to Valhalla. In addition, it is part of the souls bound to you. You can have a number of souls bound equal to your proficiency bonus. If you exceed this number, you can choose to replace the soul of a former warrior with another. Thus, it remains in Valhalla but can never be summoned again.

In addition, you can by an action summon one of the souls as a warrior who will come to help you. It remains for a number of hours equal to your wisdom mod x your proficiency bonus (Max 24h and minimum 6 hours). Once you summon a soul, if it dies, you must make a DC10 Wisdom check + the target's level or CR. If you fail, you will no longer be able to summon it, however, if you succeed, it remains. If it does not die and disappears either because you decide to or because the timer is over, you keep it in the possible summons.

You cannot summon multiple souls at once. Also, once a warrior disappears, you must wait a number of hours equal to your Mastery Bonus - your wisdom mod before you can summon a new warrior.


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