Valeriks (4e Race)

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The quiet and contemplating kind with a friendly demeanor.

This female Valerik is holding a short sword.
Racial Traits
Average Height: 5' 6" - 6' 4"
Average Weight: 120 - 170 lb.
Ability Scores: +2 Charisma, +2 Intelligence or +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Diplomacy, +2 Insight
Stable Mind: You gain a +5 racial bonus on saving throws against fear.
Nimble Reaction: You gain a +2 racial bonus on AC against opportunity attacks.
Danger Sense: You can use Danger Sense as an encounter power.

Danger Sense Valerik Racial Power
Your antennas are tingling, warning you for incoming danger. A quick reaction helps protect you against the opponent's attack.
Immediate Interrupt Personal
Trigger: When an attack hits you.
Effect: You force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.

Peaceful and always happy to work together, Valeriks have never had great empires of their own. They were perfectly happy living in mixed societies or working for other races as long as they were treated respectfully.

Play an Valerik if you want...

  • To be a warm, friendly, and beloved character who excels at social interactions.
  • To be able to respond quickly to incoming attacks.
  • To be a member of a race that favours the Paladin, Cleric, and Psion classes.

Physical Qualities[edit]

Valeriks have a slightly longer head than Humans, but their bodies are shaped the same. Their hairs often come in light colours, such as white, blonde, or gold. Their skin can have a wide variety of colours, but the colours are always a bit dull. Their eyes are dark orbs with a hint of colour. A Valeriks most striking features are his antennas. Each Valerik has two placed on their forehead between their eyebrows and their hair. These antennas give them their empathic abilities and also warn them of danger.

This male Valerik seems to be contemplating something.

Playing a Valerik[edit]

Valeriks are beings that don't mind blending into the background. Most of them are perfectly happy being only a tiny wheel in the large machine that is called society. Few Valeriks choose the path of the adventurer, but those that do are usually an inspiration to their allies.

Valerik Characteristics: Charming, Open-Minded, Humble, Adaptable, Pragmatic, Dutiful, Kind, Thoughtful, Steady, Stoic, Calm, Patient

Male Names: Bradino, Damko, Jamonot, Ledino, Lejebu, Tinopot

Female Names: Calina, Donette, Febrina, Lejeba, Tizette, Yinilla

During the Giants' occupation of Xen'drik, the continent offered but one safe-haven from their terrible reign. This was the island of Kapaerian, inhabited by the peaceful Valeriks. They were subservient enough not to anger the giants, but too strong willed to completely bow to them and they were left to their own devices. To this day they still are. The same noble families that ruled all those ages ago rule with compassion and the inhabitant are still able to provide for their own existence without having to rely on outsiders. The question is, will it stay this way?
Valeriks live spread out over all of Faerûn, but their numbers are very small and because of their quiet and gentle demeanour, they are too often forgotten. Once every while though, a Valerik hero steps out of the limelight to become a champion of the Realms.

Valerik Adventurers[edit]

Three sample valerik adventurers are described below.

Ledino Antéa was the heir to a barony, but when a Tiefling empire claimed his father's lands and banned their family, he went underground and started up a resistance. The Paladin of Avandra swallowed his pride and negotiated with Goblin and Orc tribes he had earlier fought against. The charismatic Ledino managed to make the uneasy alignment work and drove the Tieflings away. Having secured his family's land, he now travels the world to free other villages and town from the evil Tieflings.

Since his youth, Balonol Antros has found himself drawn to mental excersizes much more than physical efforts. He has done everything in his power to hone his psychic skills. After he'd acquired all the knowledge he found in the village he grew up in, he decided to travel the world in order to learn even more, determined to become the sharpest mind ever and as well as the greatest Psion ever.

The nuns at the Lady Avandra orphanage found little Lilette Janko on their doorstep one stormy autumn morning. She was taken in and cared for. They taught her all they knew about the gods, and especially Avandra. Now an adult, Lilette has decided to heed Avandra's lessons and to travel and explore the world, all the while using her skills as a Cleric to preach to people about Avandra.

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