User talk:Quincy/Soldier (5e Class)

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  • Weapon Specialization
    • "gains the weapon focus class feature", is that a different feature to Weapon Specialization?
    • "providing the benefit of the feat with the same name" - There isn't a feat called "Weapon Focus".
    • "unarmed strike or grapple as the weapon" - unarmed strike is not a weapon; grapple is a type of action, not a weapon.
    • "You take no disadvantage on the attack rolls" - ?
    • "At level 14 you gain a +1 to attack rolls" - presumably with the chosen "weapon"?
  • Throw Grenade - "As an action, you may throw any throwable at the target at no penalty" - What does this mean? What penalty would that normally be?
  • Extra Attack - "take another action to attack. " - this is not correct, please see the correct wording in the PHB.
  • Unarmed Strike - "as long as the enemy is within 5 ft." - when would you be able to make an unarmed strike further than 5 ft away? "At level 18 you get a +1 to Attack Rolls." - presumably with this unarmed strike?
  • Soldier March - Is this just "Your speed increases by 10 feet"?
  • Knife Upgrade - Why would I bother with a knife when I deal 2d6 damage with my unarmed strike? If I don't happen to have a knife when I level up, I basically get no feature at all here (I can't improve my knife later on?)
  • Shatter Strike - "You now critical hit on a 19-20" ... okay... "" and damage dice you roll can be re-rolled on any result of 1 on the dice when you roll a critical hit once only per dice. " ... urgleburgle? Should this be: "When you score a critical hit you can re-roll any damage dice that show a 1, accepting the new result."
  • Second Wind - 5e doesn't have "standard actions", you must jus tmean "use your action".
  • Spray and Pray - Do I get +1 to any attack roll as long as I'm wielding that weapon (which is as written), or do I just get +1 to attack rolls made with that weapon?
  • Mighty Roar - does this use up an action? What is "intimidation prof"? Do you just mean your proficiency bonus?
  • Extra Feat - Feats are an optional rule. You can take one instead of taking an ability score increase. If you're not using the Feats optional rule, this feature doesn't do anything.
  • Hand-to-hand masters - what's the point? At the very next level, all soldiers deal 2d6 unarmed strike damage, so it's as though I didn't get any feature here.
  • Situational Awareness - how does this work? Some kind of bonus to Perception? Or is like a detect spell?
  • Multiclassing - abiltiy score prerequisites are allways odd-numbered. Marasmusine (talk) 07:32, 27 February 2016 (MST)
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