User talk:Quincy/Gods Path (5e Race)
Giving God's true-sight, as we have found a god who cannot see a level 1 in a disguise-self is silly. distance will change as we test it.
- I'm always happy to hear something is actually being test-played! --Kydo (talk) 07:15, 22 September 2016 (MDT)
Hey Kydo I don't know if you will see this. But how can we change the way this page is laid out. If I remove the edit note at the top it breaks the 5e Homebrew Races page (https://www.dandwiki.com/wiki/5e_Races). How can we fix that?
- Are you sure it is done? As Marasmusine pointed out, there are some elements of this race which don't line up very well by the core rules. Once you take that tag off, other community members are eventually going to criticize it and label it for editing. As a collaborative community, we're supposed to work together to make a page as good as it can be, but that doesn't work if an idea isn't communicated well. Does this race depend on certain houserules which allow it to function? If so, you should post the houserules on the wiki and link to them from a design disclaimer. That will tell other users what's going on, so they aren't comparing this to humans and elves and going, "this is OP, edit or delete". --Kydo (talk) 08:39, 23 September 2016 (MDT)
- On closer inspection, your table-breaking issue is probably your entry for the line "|summary=". The table on 5e Races reads the content of that line and outputs it next to the page name. You have multiple races in here, so you have multiple summary lines. I'm not sure if that specifically is the problem. Even if it is happily reading one of those summary lines, most likely defaulting to the first or last, your summaries are rather long. Perhaps take a look at 5e Race Design Guide for some more information on how to use the preload. --Kydo (talk) 08:49, 23 September 2016 (MDT)
Change: Change the Gods Sight ability down to 80ft from 120ft. After a test we found that the low level god we have can just see perfectly to far. Makes fights with magic users who use illusions silly easy.
I don't understand what this is. Do you play a normal race/class until 20th level, and then you become a 1st level God, then you progress through God levels until 20th level, then you become a 1st level Leviathan? Do you take the Gods Path racial traits when you make your character, if so does this replace your normal racial traits or are they inh addition? Or do you take the traits only when you become a 1st level God? In which case, doesn't that make this a class rather than a race? Marasmusine (talk) 06:03, 23 September 2016 (MDT)
- If you look in "Explanation of these Races" It explains how this works. And no this is not complete hence we have not removed it from work in progress. I just wanted to know once completed how to progress with that. As the "Explanation" states you play the normal core rules up to level 20. Then you can take these rules and race into play, however as I stated how you get "God Blood" is largely up to the DM as we have found there can be some really cool ways for adventurers to become Gods via this method. As stated though this is a work in progress and input in this talk page is much appreciated. (Also currently, how can i lock this down so only I can edit the page? I would love input in the Talk page just not people coming along and editing the actual Race. Thanks) Flipsta6 (talk) 16:10, 23 September 2016 (GMT)
- Well, that being the case, this is starting to sound more like a variant rule which uses the race template as a mechanic for implementing its effects. Perhaps it should be moved to Variant Rules as a transformational variant? Then we wouldn't need to worry about people trying to shoehorn this into balance against standard classes OR the table-breaking summary lines. --Kydo (talk) 11:11, 23 September 2016 (MDT)
- 1. We need to move the page to a name which includes the correct identifier, so people know what it is. In this cae, the name would become "Gods Path (5e Variant Rule)". You can move the page yourself by clicking the "move" tab at the top. If there are any pages which link to this, you can either leave a redirect behind, or change those links to reflect the new location of the page and ask an admin to remove the redirect for you.
- 2. We need to change the categories so the wiki knows it's a variant rule, too. Edit the page. Delete the breadcrumb and categories from it. Copy the following categories in their place:
- {{5e Variant Rules Breadcrumb}}
- [[Category:5e]]
- [[Category:User]]
- [[Category:Variant Rule]]
- [[Category:Combat Action]]<!-- delete this comment if the rule is a combat action, otherwise delete this entire line -->
- [[Category:Downtime]]<!-- delete this comment if the rule is a downtime activity, otherwise delete this entire line -->
- [[Category:<!-- choose either "Supplemental", "Transformational", or "Radical" depending on the rule's mechanics --> Variant Rule]]
- That should be all that's necessary. There isn't really much of a variant rules preload, so we don't need to worry about reorganizing any of the page's actual content. --Kydo (talk) 19:41, 25 September 2016 (MDT)