User talk:Dragon Child

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Welcome!

Hello Dragon Child, and welcome to D&D Wiki. I hope you have been enjoying this site, and I hope you have been finding the information here on D&D Wiki useful. I am an admin (and, actually, the owner as well) here on D&D Wiki along with a couple other people who make up "The Face" of D&D Wiki. Everything relating to admins can be found here.

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Hello[edit]

Thanks for all the discussion on numerous pages. Great to see someone with ideas and concerns for balancing out alot of the Homebrew material. You'll find, however, that your concerns will be met with more consideration if given in a nicer tone. We're all friends here. Another great option is to form your version of how something should work, whether in a sandbox or by creating a variant page for it, and then showcasing it. Thanks.   Hooper   talk    contribs    email   07:54, 31 May 2009 (MDT)

Is this reference to the Giant (4e) race discussion? If so, I was TOO nice there. You'll notice when I'm actually critiquing stuff made by other people, I often give very detailed analysis of how I feel things should be worded/work, and can provide plenty of examples. Dragon Child 16:52, 31 May 2009 (MDT)
Seriously, he does, just read this. → Rith (talk) 17:58, 31 May 2009 (MDT)

Hey Man[edit]

Hey Half-Dragon, I've been reading your most recent posts on talk pages, and, well, you might wanna turn down the aggressivenessismity (CAPS LOCK, and 'who the hell cares' type statements), you know, just a thought. (and no, that is not a made up word) → Rith (talk) 14:43, 1 June 2009 (MDT)

CAPS LOCK is not aggressive. It is EMPHASIS. --TK-Squared 14:48, 1 June 2009 (MDT)
Okay, then just 'who the hell cares' type statements. (Also, I'm only saying this because the density of such statements from you has been increasing lately, and that may give other people a bad impression of you) → Rith (talk) 15:19, 1 June 2009 (MDT)
But, who the hell cares? --TK-Squared 15:22, 1 June 2009 (MDT)
Noted and agreed. With Rith, that is. I was going to excuse it and such (and IMO, this last guy was asking for it, and what he did was extremely bad) but I see your point clearly and will keep it in mind. Dragon Child 15:25, 1 June 2009 (MDT)

Hey, thanks for the help.[edit]

I was looking at your suggestions for the Kirai Monk, and I admit, it was pretty underpowered. I was just concerned about overpowering the class. I applied your suggestions, and made it so Healer's Knowledge and Intuitive Attack only function when using an unarmed strike. Savvy?

Appologies[edit]

Hi Dragon Child, I'd like to start out by apologising. I let myself get to angry at things on the internet sometimes, and really do owe you an apology for how I did not present my argument properly naw, did I pay proper attention to your own. Though I do not think I warranted an attack on my mathematical skills ( that really doesn't help with my current exams and all), I understand why you would have been frustrated with me. So I'm sorry.

Just so I understand clearly.

  • Without a +2 to strength, you believe oversized could be balanced. Should this not be instead without an attack ability score of +2 (thinking swordmages here.) But that based on accuracy you believe the damage of oversized is not all that worth it.

I think I could almost agree with you here, other then the fact oversized is actually an epic ability to. (See the ED Eternal Defender), and that along with the other things I have said, even without the +2 I still believe into be unbalanced. Look forward to see your future contributions to the wiki! ShadowyFigure 12:44, 8 June 2009 (MDT)

It's not the +2 strength, necessarily. Well, it is, but it's more then that. +2 charisma would also be unbalanced (see: paladin). So long as any stat bonuses to the race don't give out the class's primary stat to a melee weapon, it should be OK. There's actually a formula you can use very easily to see how much damage is gained.
Difference="H*X - 0.05*D"
H is your hit chance, as a decimal percent (45% is 0.45). X is the amount of damage gained by oversized. D is the damage you would do normally without oversized. Most of my calculations showed that this Difference number was very low, and often not worth taking because you lose out on actually being able to hit and get special effects of powers off, which are important. Dragon Child 15:27, 8 June 2009 (MDT)
I see, well thank you, I will play with this formula a bit. ¬¬¬¬
Ugh. I made a very significant error. The D should be divided by 20. My bad. The formula is now corrected. If you want me to show my math, or have any questions about further math, lemme know - I LOVE this kinda stuff. I have charts showing the average number of rounds a (Save Ends) ability will last for -9 to +9, each of them individually, 3e power attack charts, etc. Dragon Child 15:01, 9 June 2009 (MDT)

Warcraft Races Help... 'Cause I sucks[edit]

So I was working on concept stuff for the Draenei; not as much for the Blood Elf because Arcane Torrent has me stumped (what am I going to do, take the Spellthief mechanic?). Anyway, here's what I've got. PLEASE HELP!!

Draenei: (things denoted as RMV are easily removable. Other stuff, like their abilities, should be edited but not removed so as to sustain the WoW-esque sense)

  • -2 Dexterity RMV
  • +2 to Will and Fortitude saves: Draenei have good metabolism and possess an incredible mental dedication (probably one of the reasons that they are so dedicated to their religion) RMV
  • Naturally Psionic: Draenei have 2 power points. THese power points cannot be spent in any psionic ways without gaining psionic classes (will phrase correctly if publied) RMV
  • Heroic Presence (Su): Draenei constantly emit an aura that can ivigorate their comrades when they enter battle. The aura, with a range of 30 ft., gives a +1 moral bonus to ranged and melee attacks when the Draenei believes that he is in bomat. Multiple Heroic Presence auras do not stack. NOT RMV
  • Gift of the Naaru (Su): When a Draenai or a Draenai's comapnions take damage, he can spend power points to reduce the damage's severity. As am immediate action, he can reduce the damage by 1 hit point per 1 power point he spends. NOT RMV

Draenei have a +2 to Craft (Gemcutting) NOT RMV, Knowledge (Religion) RMV, and Knowledge (Psionics) RMV: Draenei are skilled in the ways of gemstones and psionics, and are well-versed in their own religion, which, for some unknown reason, is still applicable in Oerth.

  • Favored Class: Something Psionic... (Psychic Warrior with the Potential Idea below, or maybe Psion. I really have no idea... should I make a class? I don't really want to.)

Potential Idea: by getting rid of a couple of the unecessary things, such as psionics (though I want one Warcraft race to be psionic... maybe Blood Elves?) or the save bonuses, I think it would be cool to add that Draenei can count as one category size larger for the wielding of weapons and shields (which I find kind of ironic -- the Draenei males being big enough to fit the task, and the females minute by comparison... so it might not work. But your opinion would be appreciated).

Blood Elf: (same thing with the RMV) And this is a really rough draft, so please forgive mistypings and whatnot. I'm not formatting until I've got the concept down.

  • +2 Cha, +2 Int, -2 Con: Blood Elves are crafty and smooth talkers, but, like any Elf, feel the pain of a weaker body. NOT RMV -- but please edit.
  • At levels 5 , 10 and 15, a Blood Elves get 1 extra magic/psionic item creation feat RMV -- but something related would be nice (for the enchanting ability they have)
  • Spell-like abilities (Sp): 1/day – (Two level 1 or 0 spells) RMV
  • Arcane Torrent (Su): I can’t phrase it at all, but I’m planning for a 1 round, once-per-day kind of thing that negates all spells or magic auras (of moderate power or lower) used in that round. It can be activated as a swift or immediate action. The spells and aura effects negated, if a higher level than 0, give the Blood Elf 1 more charge per spell negated on her spell-liked abilities. NOT RMV
  • Favored Class: Wizard or Sorcerer... mebbe Bard. But something w/arcane spells.
  • +2 to all saves against magic RMV -- editing again, please??

and maybe something else like making arcane torrent required to be used whenever the Blood Elf encounters an aura, but then again it would need more uses if I addded that. I thought about making the Blood Elf kind of psionic, but that doesn't seem like a good idea (even though their history is about looking for another kind of magic); they seem pretty arcane-ish to me.

And that's my entire thought process!!--For Valor 23:59, 8 June 2009 (MDT)


I don't have a ton of time to go over this right now, but I will later tonight, or later this week, depending. One question... how sold are you on the whole psionic thing for draenei? I can see how it kinda sorta fits, but the psionic flavor doesn't really seem to mesh well with Warcraft overall, except for specific monsters. Dragon Child 15:17, 9 June 2009 (MDT)
How sold am I? Pretty damn sold... like, sold to slavery. I have an obsession... though I suppose it could be overcome if another good idea comes up.--71.112.34.223 18:19, 9 June 2009 (MDT)


Ok. Some thoughts. I'm breaking this into two bits.
Blood elves are HARD to decide on. Primarily, we want them to be priests (clerics who focus on casting), paladins, rogues, and mage (wizard or sorcerer). None of those classes want the same stats! This is a giant pain in the ass. The problem with the +2 cha +2 int -2 con you suggested is that it won't give us any priests (ok, we can live with that) or paladins (this, IMO, is more important) unless we give the paladins a really awesome incentive. Rogues, likewise, need a bit more incentive, although not much. For the enchanting thing, I'd make them count as higher level for magic item creation feats. That, or let them choose between Craft Wondrous Items or Skill Focus (Use Magical Device) at first level. Most people will just take Skill Focus, though. If you're going to give out spell-like abilites, I'd make sure they scale. See half-fiend/half-celestial, or the Tome "Spheres" (under Frank & K on the wiki). Arcane Torrent... this, maybe, is where we want to encourage paladins. What if anyone who Blood Elf is adjacent to at the start of the round had to make a concentration check (or a save, or whatever) or not be able to cast spells? This makes it a passive ability instead of active, yes... but guarantees you'll see your paladins and rogues, and makes sure they'll also favor paladin over fighter (due to the cha bonus). The other idea for Arcane Torrent is 1/encounter, maybe a move action, everyone around them has to make a save vs a 1 round Silence. I like my idea about adjacent and stuff, though.
Draenei are tricky. Primarily, we want them to be fighters, paladins, shamans (clerics), and priests (caster clerics). A mage-type class would be nice, but IMO is not required, that class always seemed odd for their flavor anyway. Stat wise, we see a cleric wisdom preference (paladins, clerics) as well as strength (all of them but caster clerics) and con (all of them). We see a total lack of care about dexterity. So a dex penalty seems about right. Even if you want them to favor psionic classes, 2 power points is not the way to do it. That's so low nobody cares, and consider that psychic warriors and psions use TOTALLY different stats. It's very difficult to make a race be good at both without making them be ONLY good as psionic classes. A +1 bonus to hit to all your allies is really damn good. I'd say "so good you almost need one in the party" good, even if it is accurate. A morale bonus, however, makes it weird - if the party has a bard, you don't need it anymore, but otherwise, you still do. Gift of the Naaru needs to be worth using on a non-psionic character. Maybe make it a X/day (1? 3? 1/encounter?) ability that grants a target fast healing equal to the user's level for a number of rounds equal to his charisma or wisdom modifier. Also, make it a very cheap action to use. A Swift action seems about right. The skills seem right. They obviously need a bit more. I'm not too sure about the saves you suggest. A large bonus against [Death] effects seems more in-line, as well as maybe a negative energy resistance. The "can use large size weapons" will encourage all sorts of melee draenei, but shouldn't be combined with a strength bonus - it'll also leave the casters out in the cold, but I think they're secondary.
Dragon Child 18:20, 9 June 2009 (MDT)


One question out of curiosity. Do you plan on using base D&D classes for these? Do you have any interest in writing up new classes (as I know the WoW d20 book sucks)? Dragon Child 18:22, 9 June 2009 (MDT)
THANK YOU SO MUCH!! I'll make these guys right after I finish my homework... and I'm probably going to do as F&K suggested and give 2 favored classes, with at least 1 (probably only 1) being a base class.... And I'd love to make a class. It's just, well, I'll probably suck.--For Valor 00:12, 12 June 2009 (MDT)
Don't get down on yourself. These things just take practice, and reading - read how other people try to put stuff together, why people make the decisions they do, and it'll come naturally. Dragon Child 14:23, 12 June 2009 (MDT)
Would you happen to have some work I could look over? I mostly look at F&K and the guy who made Gravity Warrior (Rith?); F&K is really into the expert side of the game, and a few of Rith's creations are borderline too strong. Could I see some of you work, or could you suggest some other people's works to look at? That would be great, thanks! --For Valor 13:51, 14 June 2009 (MDT)
Unfortunately, pretty much everything I've ever wrote was lost a while back with an HD crash. F&K, Rithaniel, Surgo, TKSquared, and Lord_Dhazriel's stuff are all good, overall, but I don't know how much they did races wise. I usually don't much care for exotic races myself (unless it's setting required, as is obviously needed for WC), preferring to focus on the class side of things. Dragon Child 13:55, 14 June 2009 (MDT)

Thank you[edit]

Thanks for you feedback on the classes. Every little bit helps. --Jay Freedman

Deletion[edit]

What the heck. Why do you want my main page deleted? --Jason Bagby 13:17, 26 July 2009
Yes, DG, don't ever do what you did to Jason Bagby's user page. I would ask for an apology from you to him, but I know you'll never give it.   Hooper   talk    contribs    email   15:44, 10 September 2009 (MDT)
You're right. That WAS wrong of me - next time people purposefully and continually break the rules of this wiki (by removing delete templates inappropriately, spamming, and not listening to moderator orders) I'll ask them to be disciplined normally. I apologize to Jason for using the delete template, rather than just reporting him for breaking the rules continually. In addition, Hooper, please don't be so aggressive and make factually untrue statements about other users! You yourself should know better.Dragon Child 15:47, 10 September 2009 (MDT)
Thank you for apologizing to Jason. I'll MOI him. As for the rest, yawn.   Hooper   talk    contribs    email   15:50, 10 September 2009 (MDT)
Ah, I see. After getting on other user's cases for "factually untrue statements", you state outright lies about me (that you "know I won't apologize") and then don't actually care that you did so. That's VERY telling as to what kind of person you are. Dragon Child 15:53, 10 September 2009 (MDT)
I knew it would cause a response. Even if you apologized with the only intention being to make my earlier statement invalid, you still apologized. That is all that really matters. As stated above, thanks for doing that. I'm not here to argue with someone of your stature, so good day. Thanks again.   Hooper   talk    contribs    email   15:56, 10 September 2009 (MDT)
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