User talk:Aarnott/Sandbox5

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Mechanics[edit]

I don't like the way the mechanics for this works yet, but I think it has the potential to go somewhere interesting. I basically want to make a Jean Grey / Jedi (minus the lightning and charm person stuff). I think it should be a check (so he has to make some form of attack roll) and I do like the idea of having it scale based on his roll. How do I get it so that the range is a little more variable and that it remains balanced as the monsters get bigger with titanic strength scores? Please rip apart the existing mechanic (based on bull rush). I'd like to make this class something like the Fire Mage: easy and fun to play without going broken. --Aarnott 13:13, 5 August 2009 (MDT)

I think I got a MoI from you--unsure how those work or what they're for. Mind enlightening me? :-3 --Ghostwheel 14:20, 5 August 2009 (MDT)
I sure did MoI you. Below the edit window, at the right side, there is a link that says MoI a user about this change. Basically, it allows you to alert a user of a change you have made (go figure). I MoI'd you in this case because I was interested to see what you thought about this idea I'm brewing. You have had some good ideas with your own base class (the boost other allies idea) plus plenty of good suggestions with some other base classes floating around here. --Aarnott 15:02, 5 August 2009 (MDT)
Ah, I'd be glad to help :-)
Looking over the Fire Mage, the first thing that jumps out me is the difference between the two classes--their base abilities. Fire is easy to explain to newbies and has one primary purpose; damage. This makes it a good newbie class, since they can easily understand the concept and enjoy blasting things apart. On the other hand, the main shtick of the Force Master is to push things--people--whatever around. This is a far more intricate ability, which can be used in any number of different ways, not only pushing people but also perhaps collapsing walls, shooting objects (bullets?) at incredible speeds, pushing people straight up into a ceiling or forcing them into the floor (and with your incredible bonuses to the check, virtually no one is going to be able to resist past 3rd level, I think) which might make people prone, and more. Perhaps also following telekinesis, people could also be grappled/pinned by the telekinetic force.
Now let's look at the actual checks you're looking at; we'll assume a 16 base wis, since that's our primary attribute. At level 15, you'll probably have a wis of 16 (wis) + 6 (item) + 3 (level) + 1 (tome) = 26 (+8) and another 6 + 14*5 is a total of +84 to your check. The Tarrasque, a colossal creature with a strength of 45 would get 17 (Str) + 16 (Size) + 4 (Stable) = +37 to its check. So yeah, there's no way virtually anything is going to beat your check past level 5ish. Let's say you both roll 10; that means you can easily push it at least 45', which means 18d6 damage, perhaps combined with crowd control. And at higher levels, the Force Master might have the ability to affect more than one creature at a time--and that check is against the Tarrasque. The majority of monsters one fights are going to have far lower checks.
A better idea might be starting off with the basics of combat in D&D--namely, damage. Start off with shooting small objects at enemies for damage, or chipping at their weapon to give them a debuff to damage until they take a full-round action to clean their weapon, or giving a buff to friendlies, forcing their weapon to fly faster and with more energy behind it to add to damage or to their accuracy--perhaps both. I'd suggest starting small and building your way up from there instead of going to the dessert (debuffs AND damage AND crowd control) first off.
Hope this helps give you some inspiration :-) --Ghostwheel 15:40, 5 August 2009 (MDT)
Thanks! That definitely gives me a better start. I'm going to just scrap the existing mechanic and come up with something better. I'm thinking something like an Fire Bolt with force damage will do the trick. Eventually you will be able to trade d6s of damage to do cool tricks like send them flying, trip them, etc. --Aarnott 15:29, 7 August 2009 (MDT)
Glad to help :-) Let me know when you've worked on it some more and want more input. On a side note, is there any way to get one of the admins to respond to me here? :-3 --Ghostwheel 19:06, 7 August 2009 (MDT)