User:TookieKun/Haruto's Class
Introduction of Haruto Chrona[edit]
Haruto Chrona is the defintion of talented without the hardwork (He didn't work to get where he is/ or deserves the luck to be where he is). He desires to be charismatic towards the others around him but he tends to fail on that (negative rizz), Haruto is considered a Mage but he only uses the spells that he has been blessed with (talent without the hardwork) and has no idea how to really use real magic abilites. He was blessed with a Key that he relies on too much (recieved with luck and grants immense power). There is plently of growth for Haruto's characterization but the lack of interactions/ lack of desire may cause him to stray further from those he is close with as they all have goals and growth of their own. He has a blessing where he is caused to be fearless no matter what (on paper sounds lovely, but Haruto obviously doesn't utilize it.), TLDR: Haruto is the worst of the worst.
Class Features
As a Inate Ability (Haruto Chrona) you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Inate Ability (Haruto Chrona) level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Inate Ability (Haruto Chrona) level after 1st
- Proficiencies
Armor: Medium
Weapons: None
Tools: None
Saving Throws: Intelligence
Skills: None
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- None
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | — |
2nd | +2 | — |
3rd | +2 | — |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |