User:TisKled

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Storm Archer[edit]

archer1.jpg
Storm Archer.


Creating a Strom Archer[edit]

Quick Build

You can make a Strom Archer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity or Constitution. Second, choose the background.

Class Features

As a Storm Archer you gain the following class features.

Hit Points

Hit Dice: 1d8 per Storm Archer level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Storm Archer level after 1st

Proficiencies

Armor: Light Armor
Weapons: Simple weapons, Longbows
Tools: Herbalism kit
Saving Throws: Dexterity, Wisdom
Skills: Choose three from; Acrobatics, Medicine, Intimidation, Nature, Investigation, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Shortbow or (b) 2 Daggers
  • Leather Armor
  • (a) Medicine Kit or (b) Disguise Kit
  • If you are using starting wealth, you have If utilizing starting wealth, roll 2d4x10 in funds.

Table: The Storm Archer

Level Proficiency
Bonus
Features Shock Points
1st +2 Arc Bow, Cantrip
2nd +2 Shock Pool, Charged Weapon 4
3rd +2 Storm Archetype 5
4th +2 Ability Score Improvement 6
5th +3 Extra Attack, Weapon of the Storm, Storm Archetype 7
6th +3 Piercing Storm, Charged Weapon: Improvement 8
7th +3 Lightning Affinity 10
8th +3 Ability Score Improvement, Storm Archetype 11
9th +4 Footsteps of Giants 12
10th +4 Overcharged Strike 13
11th +4 Lightning Quick 14
12th +4 Ability Score Improvement, Storm Archetype, Charged Strike: Improvement 15
13th +5 Tempest Whirlwind 16
14th +5 Heart of the Storm 17
15th +5 Storm Archetype 18
16th +5 Ability Score Improvement 19
17th +6 Storm Archetype 20
18th +6 Charged Strike: Improvement 21
19th +6 Ability Score Improvement 22
20th +6 Raging Storm 23

Arc Bow[edit]

At 1st level, you roll ranged weapons to hit and damage with wisdom instead of dexterity.

Cantrip[edit]

At 1st Level, you learn the cantrip Thunderclap using your Wisdom as a spellcasting modifier.

Shock Pool[edit]

At 2nd level, you gain access to a pool of magical power, known as the Shock Pool. At the 2nd level, you have 4 Shock Points. This amount increases as shown on the Storm Archer table. You regain half of your maximum plus your wisdom these points after a short. You regain all of your shock points after a long rest.

Charged Weapon[edit]

At 2nd level as a bonus action you may spend 1 Shock Point to charge your next weapon attack to add 1d6 lightning damage. Increases to 1d8 at 6th level, 1d10 at 12th level and 1d12 at 18th level

Storm Archetype[edit]

At 3rd level, you must choose a Storm Archetype, either Gentle Storm, or, Raging Storm. Your chosen Archetype will give you features at the 3rd, 8th, 12th, and 17th levels.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

At 5th Level, you can Attack twice, instead of once, whenever you take the Attack action on Your Turn.

Piercing Storm[edit]

At 6th level, your attacks ignore resistance to lightning and thunder damage and creatures immune to lightning and thunder damage are only resistant.

Lightning Affinity[edit]

At 7th level, you are resistant to Lightning and Thunder.

Split Shot[edit]

At 7th level, If your weapon is charged you may spend 1 shock point to target an additional creature up to 5 times.

Footsteps of Giants[edit]

At 9th level, you may use the Thunderstep spell a number of times equal to your wisdom modifier per long rest.

Overcharged Strike[edit]

At level 10, you may spend 3 shock points to overcharge your next ranged weapon attack with lightning. On a hit, the target takes an additional 2d6 lightning damage. Hit or miss, the lightning attack then explodes. The target and each creature within 5 feet of the point where the lightning exploded must succeed on a constitution saving throw or take 4d6 thunder damage.

Lightning Quick[edit]

At level 11, you may spend 5 shock points to cast Haste on yourself for the next minute.

Tempest Whirlwind[edit]

At 13th level, Whenever a creature you can see targets you with a melee attack as a reaction, you may expend 3 shock point, to create a small tempest storm in a 10ft radius around you protecting you from harm. The creature must make a Strength saving throw DC (8 + your Proficiency Bonus + your Wisdom modifier). Upon failure, the creature takes 3d8 Slashing damage + Wisdom modifier and will be knocked prone. If successful, the creature will take half damage and will not be knocked Prone.

Heart of the Storm[edit]

At 14th level, you have acquired a greater physical fortitude. You gain proficiency in Constitution saving throws.

Storm Sphere[edit]

At 15th level, you may spend 5 Shock Points to cast the Storm Sphere Spell.

Tempest Typhoon[edit]

At 18th level, as an action, expend 8 shock points to summon a cloudy storm, striking your foes with holy lightning that is within your sight, dealing 1d10 + Wisdom modifier + Proficiency bonus of lightning damage, against two random creatures per turn, one bolt will strike a random ally, healing them for 2d10 + Wisdom modifier of health. The storm lasts for 15 minutes or until you dismiss it as an another action.

Raging Storm[edit]

At level 20 you can assume the form of a storm elemental. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

You are granted a flying speed of 60 feet.

A storm rages around you in a 20 foot radius. The first time any enemy creature enters the storm additionally as a bonus action , the creature must succeed on a dexterity saving throw or take 6d6 lightning damage


Storm Healer[edit]

WIP


WIP


WIP


WIP



Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Storm Archer class, you must meet these prerequisites: Dexterity 13, Wisdom 13;

Proficiencies. When you multiclass into the Storm Archer class, you gain the following proficiencies: Simple weapons, light armor.



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