User:TheRealSlimShady
Would the real slim shady please stand up? *stands*.
Creations[edit]
END[edit]
{{April Fools}} Weapon (scimitar), artifact (requires attunement by a creature of a chaotic alignment)
END is a jet black scimitar wrapped in fire, that was created from a book that a High Elf wizard acquired. The book is said to have been able to summon a fire demon, with the sword now containing the demon's soul and power. The demon, Charon was the ferryman of Hades who carried souls of the newly deceased across the rivers Styx and Acheron that divided the world of the living from the world of the dead. He was caught smuggling souls back to the realm of the living, and was inevitably killed. However, the creature's soul was used to forge the End in the heart of the Lake of Fire which was dipped completely into the River Styx. The name End was given to the scimitar because all who faced against it met their end. You gain a +3 bonus to attack and damage rolls made with this magic weapon. The demon's soul must be satisfied, the weapon thrives on death and war. The weapon absorbs the souls of all creatures that die within a 400 ft radius. If however, another item absorbs souls within range of the End, the End will steal all the souls from said item ignoring any and all restrictions and barriers. As the previous ferryman of Hades, the demon has power over souls and ultimately all souls are drawn to him. The souls of good aligned creatures are worth thrice the amount, and the souls of neutral aligned creatures are worth twice the amount, and the souls of evil aligned creatures are worth one. Once the weapon has absorbed 200 souls, you gain the knowledge to cast power word kill. The weapon must absorb another 200 souls to cast power word kill again, the spellcaster retains the knowledge of how to cast the spell, but they lack the means. The weapon also functions as a scimitar of speed.
Demonic Armor: While you are wielding END, you have a +3 bonus to your AC.
Mind Pierce: END's inner strength can be accessed by its owner as an action, causing the blade to emit a brilliant purple flame that attempts to pierce another creature's mind. A creature of your choice within 60 feet of you must make a DC 25 Wisdom saving throw. If they fail, and they have 2 or fewer points of exhaustion, they act as if they have 5 points of exhaustion. At the end of an affected creatures turn, they can repeat the saving throw, ending the effect early on them on a success. The weapon regains use of this effect after 1 minute.
Soul Sharing: While you are attuned to End, your souls merges with the soul of Charon. Your ability scores combine with the scores of the End. For example, if you had a Wisdom score of 10, it becomes 38. Your thoughts, emotions and intentions cannot be determined clearly through any means since there is another soul merged with yours. If one tries to determine your thoughts, they might end up reading the thoughts of Charon and not you. However this comes at a price, while your souls are merged, almost all creatures recognize you as Charon except deities and non-infernal beings. Some infernal beings might even take you to be a threat and might try to attack you, others might respect you and follow you. Having your soul merged with a demon who has waded through the fires of hell gives you immunity to hellfire. You also roll all checks twice, once as yourself and the other as Charon. Furthermore, you cannot sleep without the hearing the souls of the damned scream and wail in agony. Unattunement can only be achieved by destroying the weapon in a forge with coals from the deepest part of the Lake of Fire, lit by the original fire stolen by Prometheus and hammered by the hammer of Hephaestus.
Rebirth: Charon's greatest goal is to stay away from Hades. Since your soul is now merged with his, it is in his best intentions to keep you alive. If you are killed, your body will disintegrate while your soul, and any items you had are absorbed into the pommel of the End. To any onlookers beside deities, it will appear as if you are dead. Your body and all items you had will be reformed and brought back into existence after 1d10 days. While you are within the End, you are still conscious and aware of your surroundings and are able to hear and see what is happening around you. You will not be able to communicate telepathically to anyone outside the End. During your stay inside the End, you will be able to converse with and interact with the souls absorbed by the End. However you are unable to harm them and they are unable to harm you.
Conflict: Charon's desire is to be ruler over Hades. Since conquering the original Hades is near impossible, he intends to create and rule over a realm and shape it to resemble the original Hades. He will try to manipulate you into bringing about his goal, and you are unable to see his manipulations.
Image of a Demon: When you are reduced to an amount of hit points less than or equal to your level, an image of the demon Charon will appear before you. Until the end of your next turn, the image of Charon will make you are immune to all damage. The weapon regains use of this effect at midnight.
Combat: The weapon deals 10d6 hellfire + 3d6 slashing + (strength mod x 2)d20 force. On a successful saving throw, the creature takes half slashing and force damage but full hellfire damage. On a failed saving throw, the creature takes full damage.
Spectral Strike: The weapon causes all targets withing soul absorption range to be frightened. All creatures must succeed a DC 21 Wisdom saving throw or be frightened.
Unchanging: The End scimitar cannot be broken, shattered, dulled, blocked, rusted, aged, melted, corroded, snapped, etc. It cannot be destroyed by any means, not even with a wish spell or divine means. The weapon has been dipped into the River Styx and can only be made vulnerable to any physical ailments when the River Styx dries up completely.
Sentience. END is a sentient chaotic evil weapon. It has an Intelligence score of 21 (+5), a Wisdom score of 18 (+4), and a Charisma score of 25 (+7). It has hearing and darkvision out to 120 feet. The weapon can speak, read and understand Common, Draconic, Infernal, Abyssal, and Undercommon, and Celestial and can communicate telepathically with its wielder. While you are attuned to it, END understands all languages you know.
Personality. END is quick witted, charming and loves to dark jokes, but is deadly serious in times of conflict. Due to the demon's understanding of people's personalities, it is an uncannily good judge of character. It has an intense hatred of creatures from any good alignment,(though not any females as Charon trafficked only females backed to the Realm of the Living to be reunited with their loved ones) and refuses to allow them to attune to it. Conflict arises at the next dawn, if the wielder allows creatures from any good aligned creatures to perform good deeds.