User:TheDwarvenLord
Unfinished
Soul Warrior[edit]
Fighters stand to face each other, their hands empty. As they shift into a fighting stance, they begin to trade blows and match each other. Every move hits a block and every block stops a hit, causing a complete stand-still. Nearing the 20th strike, a third individual grasps both of their arms halting them. They look over to the third and quickly shift away, entering their defensive stance once again. The newcomer, with a smile on their face hold their hands together and slowly take them apart while speaking "My students, you have learned well yet you still have much to learn,". In that moment, the third's hands begin to glow as all three of them engage in a swift exchange of blows. As the dust settles, the first two remain unconscious, and the third stands tall and at peace.
Creating a Soul Warrior[edit]
There are many kinds of fighters in the world, many use blades, some use fists, others use magic. Each one of these fighters are unique in their own way, but none are as unique as a Soul Warrior. Extracting the strength of what they were born from to use in combat, Soul Warriors use their fists, or their weapons in any exchange.
- Quick Build
You can make a Soul Warrior quickly by following these suggestions. First, Charisma should be your highest ability score, followed by wisdom. Second choose Acolyte or Hermit background. Third, choose a quarter staff, a herbalist kit, and an explorer's pack.
Class Features
As a Soul Warrior you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Soul Warrior level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Soul Warrior level after 1st
- Proficiencies
Armor: None
Weapons: Simple, Scimitars, Rapiers, Light Crossbow, Longbow, Glaive
Tools: 1 artisan tools
Saving Throws: Wisdom, Charisma
Skills: Pick four skills from: acrobatics, athletics, history, insight, intimidation, medicine, perception, persuasion, sleight of hand, stealth, survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Rapier or (b) Scimitar
- Any artisan supplies
- (a) Explorer's Pack or (b) Dungeoneer's Pack
- If you are using starting wealth, you have 5d4x10gp in funds.
Level | Proficiency Bonus |
Features | Soul Power | Martial Arts Die |
---|---|---|---|---|
1st | +2 | Marital Arts Unarmored Defense | -- | 1d4 |
2nd | +2 | [[]] | -- | 1d4 |
3rd | +2 | [[]] | 2 | 1d4 |
4th | +2 | Ability Score Improvement, [[]] | 2 | 1d4 |
5th | +3 | [[]] | 2 | 1d6 |
6th | +3 | [[]] | 3 | 1d6 |
7th | +3 | [[]] | 3 | 1d6 |
8th | +3 | Ability Score Improvement, [[]] | 3 | 1d6 |
9th | +4 | [[]] | 4 | 1d8 |
10th | +4 | [[]] | 4 | 1d8 |
11th | +4 | [[]] | 4 | 1d8 |
12th | +4 | Ability Score Improvement, [[]] | 5 | 1d8 |
13th | +5 | [[]] | 5 | 1d8 |
14th | +5 | [[]] | 5 | 1d8 |
15th | +5 | [[]] | 6 | 1d10 |
16th | +5 | Ability Score Improvement, [[]] | 6 | 1d10 |
17th | +6 | [[]] | 7 | 1d10 |
18th | +6 | [[]] | 8 | 1d12 |
19th | +6 | Ability Score Improvement, [[]] | 9 | 1d12 |
20th | +6 | [[]] | 10 | 1d12 |
Soul Warrior Features[edit]
Martial Arts[edit]
Your fists have always been a power you wield, no matter where you are. At 1st level, You are proficient with unarmed strikes and your unarmed strikes deal 1d4 bludgeoning damage. Your unarmed strike damage increases as you level up, as the Martial Arts Die shows.
Unarmored Defense[edit]
You have made yourself keen on surviving in a fight, and know how to use your soul to defend yourself one way or another. While not wearing armor, your armor class is equal to 10 + your dexterity modifier + your wisdom or charisma modifier.