User:Starbridge

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Character creation for d20 (POINT BASE)

Suggested starting 350pt.

Races Any of the base races other than human out of the PHB cost 50pt to play. Also, any of the -x stat adjustments will be removed. (Dwarf, Elf, Halfling, etc.)

---Working on the other races from other source books---


Stats All stats base at 8 5pt per 1 stat point

Feats (All req must be met) Base feats 8pt each Improved 16pt each Advanced 30pt each Any special Class Feat cost 10pt and is subject to DM approval. I.E. – Animal Companion, Nature Sense, Ki Strike, Lay on Hands, etc.

Hit Points (You may buy as many HP dice rolls and your DM will let you) D4 – 3pt D6 – 4pt D8 – 5pt D10 – 6pt D12 – 7pt D20 – 11pt

Base Attack (BAB) 25pt per level

Casting Level 10pt for first level and 20pt for each level after

Saves 10pt per level CON still adds to Fort, DEX still adds to Reflex, and WIS still adds to Will.

Skills (1/2 INT*x=SKPs) NO SKILL CAN EXCEED HALF OF BASE STAT (rounded down) 5pt per to buy a skill

  • 2 – Base
  • 3 – 3pt
  • 4 – 4pt
  • 5 – 6pt
  • 6 – 7pt
  • 7 – 9pt
  • 8 – 10pt
  • 9 – 12pt
  • 10 – 13pt

After character creation each skill point is 1/1

Spell Schools 5pt each (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation)

Magic Types After buying your ability to cast magic you must buy the schools you can cast from. All casters must buy schools. Arcane (CHA)– 10pt (Wizard, Bard, Sorcerer) Druidic (WIS) – 10pt (Druid, Ranger) Divine (WIS) – 10pt (Cleric, Paladin) Psionic (CON) – 10pt (Psion, Psychic Warrior, Soulknife, Wilder) Ancient (INT) – 10pt (Pact Magic, Shadow Magic, Truename Magic) To make casting magic fair for all people, each Magic Type needs to buy into the Magic Schools for spells you wish to cast.

Buying Spells Mundane Spells – 3pt Level 1 Spells – 5pt Level 2 Spells – 8pt Level 3 Spells – 12pt Level 4 Spells – 17pt Level 5 Spells – 23pt Level 6 Spells – 30pt Level 7 Spells – 38pt Level 8 Spells – 47pt Level 9 Spells – 57pt

Casting Spells Mundane Spells – 1hp Level 1 Spells – 3hp Level 2 Spells – 5hp Level 3 Spells – 8hp Level 4 Spells – 12hp Level 5 Spells – 17hp Level 6 Spells – 23hp Level 7 Spells – 30hp Level 8 Spells – 38hp Level 9 Spells – 42hp (And OPTIONAL "Mana" bar can also be used. Once your mana has been drained it starts bleeding over into your HP. Mana bar is = half of HP or = to HP or twice your HP, depending on what your DM would like to do. Higher Casting Level results in the cost being higher. Casting Magic Missile at a Casting Level of 1 cots 3HP. At Casting Level 2 this cost will increase 3+1=4. At Casting level 3 the cost increases, 3+2=5. Casting a Level 2 spell at Casting Level 1 costs 5HP. At Casting Level 2 this cost increased, 5+2=7. At Casting Level 3, 5+4=9 Formula Base Cost + per Casting Level (beyond the first) = x Meta-magic casting increases 5hp per Casting Level of spell if used. All spells that do not use Casting Levels for greater effects (damage) always cast from half your Casting Level rounded up and cost 1/4 HP to sustain the spell in place. I.e. - Fire Wall


Starting Gold Each remaining point is transferred into the X gold amount set by your DM. For a more realistic setting players start with 25gp, and each point not used is then calculated to 15gp.

As a very rough calculation I have come up with about 300pt-350pt for level 1 equivalent and 40pts-80pts for every level after that. For a lower powered game you would want 300pt characters.

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