User:Spiderjjr45/Shadowdancer

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Shadowdancer[edit]

This is a 15 level prestige class that is meant to be taken by a 5th level rogue who, by the end of this prestige class, will be a 20th level character. For character levels 21st through 30th, a ten level Epic Shadowdancer is included. This is based off of and an edited version of another alternate Shadowdancer located here: http://www.dandwiki.com/wiki/Shadowdancer,_Tome_(3.5e_Prestige_Class)


Becoming a Shadowdancer[edit]

Shadowdancers are creepy guys and gals who hang out in the shadows. Occasionally, they jump out of those shadows and stab people in the face. Why? You'd have to ask the specific Shadowdancer.

Entry Requirements
Skills: Hide 8 ranks, Move Silently 8 ranks, Perform 2 ranks
Special: Sneak Attack +3d6.

Hit Die: d8

Table: The Shadowdancer
Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +1 +0 Hide in Plain Sight, Low-Light Vision, Shadow Slide
2nd +1 +1 +1 +1 Evasion
3rd +2 +1 +3 +1 Summon Shadow, Sneak Attack +1d6
4th +3 +1 +3 +1 Uncanny Dodge
5th +3 +2 +3 +2 Shadow Pounce
6th +4 +2 +3 +2 Darkness, Sneak Attack +2d6
7th +5 +2 +5 +2 Slippery Mind
8th +6 +2 +6 +2 Shadow Power, Summon Shadow (x2), Darkness 2/day
9th +6 +2 +6 +2 Sneak Attack +3d6
10th +7 +3 +6 +3 Shadow Power (x2), Darkness 3/day
11th +8 +3 +6 +3 Improved Evasion
12th +9 +3 +7 +3 Darkness 4/day, Sneak Attack +4d6
13th +9 +3 +7 +3 Shadow Master
14th +10 +4 +7 +4 Shadow Blade, Darkness 5/day,
15th +11 +4 +8 +4 Shadow Walk, Sneak Attack +5d6

Class Skills (6 + Int modifier per level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the Shadowdancer. All spell-like abilities or supernatural abilities are cast at either the Shadowdancer's total class level (Shadowdancer + Epic Shadowdancer), or the minimum caster level necessary to cast the equivalant spell, which ever is higher.

Hide in Plain Sight (Ex): At 1st level, a shadowdancer can use the Hide skill even when being observed.

Low Light Vision (Ex): At 1st level, a shadowdancer can double his seeing range, able to see in complete darkness up to 50 feet in front of him.

Shadow Slide (Sp): At 1st level, a shadowdancer can use dimension slide as a spell-like ability 1/day per character level. This works just like the psionic power, except that you must start and end in a shadow. You may jump from your own shadow into others.

Sneak Attack : This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every third level (3rd, 6th, 9th, etc.). If a shadowdancer gets a sneak attack bonus from another source, the bonuses on damage stack.

Summon Shadow : At 3rd level, a shadowdancer can summon a shadow being. Unlike a normal shadow, this shadow’s alignment matches that of the shadowdancer, and the creature cannot create spawn. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer.

If a shadow companion is destroyed, or the shadowdancer chooses to dismiss it, the shadowdancer must attempt a DC 15 Fortitude save. If the saving throw fails, the shadowdancer loses 200 experience points per shadowdancer level. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. The shadowdancer’s XP total can never go below 0 as the result of a shadow’s dismissal or destruction. A destroyed or dismissed shadow companion cannot be replaced for 30 days.

At level 8, the Shadowmaster gains the ability to summon 2 shadows and control them simultaneously.

Uncanny Dodge (Ex): At 4th level, the shadowdancer gains Uncanny Dodge. If she already has Uncanny Dodge, she gains Improved Uncanny Dodge.

Shadow Pounce (Ex): At 5th level, the shadowdancer can make a full attack action after using any of her Shadow movement abilities.

Darkness (Su): At 6th level, the shadowdancer can use darkness as a spell-like ability 1/day. The shadowdancer can do this an additional time per day for every 2 class levels (2/day at 8th level, 3/day at 10th level, etc.).

Slippery Mind (Su):At 7th level, if a shadowdancer is affected by an enchantment and fails her saving throw, 1 round later she can attempt her saving throw again. She only gets this one extra chance to succeed at her saving throw. If it fails as well, the spell’s effects occur normally.

Shadow Power (Su): At 8th level, a shadowdancer can use raw shadow to damage her foes. This ability functions as shadow evocation, using the shadowdancer's level as the caster level. A shadowdancer can use this ability once per day at 8th level, and one additional time per day upon reaching 10th level. The DC for this ability is Charisma-based.

Phantasmal Image (Sp): At 10th level, a shadowdancer can use major image as a spell-like ability 1/day. The images are made from real shadow pulled from the Plane of Shadow, and as such are not mind-affecting figments and are not foiled by true seeing.

Improved Evasion (Sp): This ability, gained at 11th level, works like evasion (see above). A shadowdancer takes no damage at all on successful saving throws against attacks that allow a Reflex saving throw for half damage. What's more, she takes only half damage even if she fails her saving throw.

Shadow Master (Su): At 13th level, whenever a shadowdancer is in an area of dim light, she gains DR 10/— and a +2 luck bonus on all saving throws. In addition, whenever she successfully scores a critical hit against a foe who is in an area of dim light, that foe is blinded for 1d6 rounds.

Shadow Blade (Su): At 14th level, the shadowdancer gains the ability to create a special weapon, the Shadow Blade. As a free action usable once per round, she can create a Shadow Blade. She automatically has proficiency with this weapon. A Shadow Blade has a reach of 5', deals 1d8 slashing damage and has an enhancement bonus equal to 1/3 the shadowdancer's class level (maximum +5). A Shadow Blade threatens a critical on an 18-20 and has a critical multiplier of ×2. Shadow Blades have a range increment of 10', are weightless, and instantly return to the hand of the user when thrown. If the shadowdancer is in an antimagic field or similar effect, she can still use this ability as long as she makes a Concentration check, DC 10 + the caster level of the effect. Shadow Blades will only function for their creator.

Shadow Walk (Sp): At 15th level, the shadowdancer gains the ability to pass between the normal world and the Plane of Shadow. They can now use Shadow Walk as a spell-like ability at will.