User:SirSprinkles/Karnyr Dunhammer
Karnyr Dunhammer[edit]
Race: Hill Dwarf
Class: Cleric
Background: Acolyte
Description[edit]
Gender: Male
Age: 66
Height: 4.5 ft.
Weight: 148 lbs.
Hair: Brown
Eyes: Hazel
Skin: Brown
Characteristic:
Karnyr Dunhammer is a stocky dwarf who hates orcs and goblinoids, seeing them as villainous scum.
Personality[edit]
- Faith
- Karnyr is a firm believer in Berronar Truesilver.
- Traits
- I idolise a particular hero of my faith, and constantly refer to that person's deeds and example.
- I see omens in every event and action. The gods try to speak to us, we just need to listen.
- Ideals
- Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
- Bonds
- I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
- Flaws
- I put too much trust in those who wield power within my temple's hierarchy.
Alignment[edit]
- Ethic
- Lawful
- Moral
- Good
Backstory[edit]
Karnyr was born in a dwarven mining colony to a modest household, where he never went without the essentials, even if they were a bit plain at times. His lands were ruled by a wise and fair silver dragon called Phaeatir. His grandmother, Byrtris Dunhammer, was a cleric of Berronar Truesilver and retired adventurer, and Karnyr loved hearing the tales of her adventures and of the myths of dwarven gods, and aspired to travel far across the world. When he was in his early thirties, he was inducted as an acolyte at a temple of Berronar Truesilver. For more than thirty years, he served at that temple before he was sent on an urgent mission by the high priest at his temple to investigate news of an ancient sacred text being discovered in the Rift that detailed the location of an ancient underground holy city, thought destroyed for hundreds of years. However, the agents of a powerful duergar noble seek to recover this text for their own vile ends.
SirSprinkles/Karnyr Dunhammer Bluebook
Faction: None[edit]
Renown: 0
Rank: None
Size:
Mechanics[edit]
LVL: 1
XP: 300 \ 0
Proficiency Bonus: +2
Inspiration: 0
Plot Points: 1
Hero Points: 6
Ability | Score | Adjustment | Modifier |
---|---|---|---|
STR | 15 | +2 | |
CON | 14 | +2 | +3 |
DEX | 10 | +0 | |
INT | 10 | +0 | |
WIS | 17 | +1 | +4 |
CHA | 11 | +0 | |
HON | |||
SAN |
Size: Medium
Speed: 25 feet
- Crawling: 12 feet
- Climbing: 12 feet
- Swimming: 12 feet
- Flying:
- Jumping
- High Jump: 5 ft.
- From Standing: 2 ½ ft.
- Reach Bonus: + 9 ft.
- Long Jump: 15 ft.
- From Standing: 7 ft.
Push, Drag, & Lift: 450
Suffocation: 4 minutes without air
Starvation: 6 days without food
UAC: 10
AC: 18 (chain mail, shield)
HD: 1d8
HP: 12\12
Massive Damage Threshold: 6
Traits & Features[edit]
Darkvision. — Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
Dwarven Resilience. — You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning. — Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven Toughness. — Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Shelter of the Faithful. — See Shelter of the Faithful.
Spellcasting. — See Spellcasting.
Karnyr is a 1st-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Karnyr has the following cleric spells prepared:
Cantrips: sacred flame, spare the dying, thaumaturgy
1st level (2 slots; 0 expended): bless*, cure wounds*, detect evil and good, detect magic, protection from evil and good, purify food and drink, shield of faith
Spells marked with a "*" are domain spells.
Divine Domain. — See Divine Domain and Life Domain.
Disciple of Life. — See Life Domain.
Feats[edit]
Proficiencies[edit]
Saves[edit]
Wisdom +6
Charisma +2
Weapons[edit]
Simple weapons, battleaxe, warhammer
Armor[edit]
Light, Medium, and Heavy; Shields
Tools[edit]
Smith's tools
Skills[edit]
History +2
Insight +6
Medicine +6
Religion +2
Passive Wisdom (Perception) 14
Languages[edit]
Common, Dwarvish, Elvish, Giant
Equipment[edit]
Gear[edit]
Payload: 128 lbs.
Encumbered: 75 lbs.
Heavily Encumbered: 150 lbs.
Encumbrance Limit: 225 lbs.
A warhammer, a holy symbol, emblem (a gift to you when you entered the priesthood), a holy symbol, amulet, chain mail, a shield, a light crossbow and 20 bolts, an explorer's pack, a prayer book, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Possessions[edit]
NPCs[edit]
Downtime[edit]
Total Downtime Awarded:
Downtime Spent:
- <-Activity->
- Payment: