User:ShyMania
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The Department of Inner Minds (5e Class)[edit]
The Department of Inner Minds is a department full of students who's abilities and capabilities lie in observing the world around them and how people's minds seem to be.
Warning: This class doesn't actually go higher than level five, specifically because each level written is considered a whole year at the school (besides the first level, Initiation). This class' level five is the equivalent of a normal class' level twenty, leveling in this class is not meant for normal leveling up.
- Quick Build
The Department of Inner Minds relies on its ability to read others and understand the mind. You can make a DIM student quickly by following these suggestions. First, make Wisdom your highest ability score, followed by Charisma.
Class Features
As a Department of Inner Minds you gain the following class features.
- Hit Points
Hit Dice: 1d6 per Department of Inner Minds level
Hit Points at 1st Level: 1d6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Department of Inner Minds level after 1st
- Proficiencies
Armor: None
Weapons: None
Tools: One type of Artisan's Tools or one type of musical instrument
Saving Throws: Wisdom, Charisma
Skills: Insight, and also choose two from Acrobatics, Deception, Perception, Performance, Persuasion, and Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) One musical instrument or (b) One artisan's tool
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Initiation |
2nd | +2 | Intro to Introspection |
3rd | +2 | Intro to Observing |
4th | +2 | Ability Score Improvement, Introspection |
5th | +3 | The Watcher |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
Initiation[edit]
Congratulations on making it into the Department of Inner Minds! As a reward, you can pick one feat from the following: Actor, Empathic, Inspiring Leader, Observant, or Silver Tongued.
Intro to Introspection[edit]
In their first year, the students of the Department of Inner Minds are taught to understand themselves through studying their passions and their own issues. Wisdom (Insight) and Intelligence (History) checks in relation to discerning things about yourself and your past have advantage.
Intro to Observing[edit]
In their second year, the students of the Department of Inner Minds are taught how to observe other's statures and demeanor. Wisdom (Insight) checks relating to someone's trust-ability and demeanor have advantage.
Introspection[edit]
In their third year, the students of the Department of Inner Minds spend time honing the ability to understand themselves. All Wisdom and Intelligence checks and saves in relation to discerning things about yourself and your past have advantage.
The Watcher[edit]
Finishing up their final year at school, students of the Department of Inner Minds have spent majority of their time watching their peers, strangers, and themselves, studying aspects and elements of the inner mind. You can automatically pass a Wisdom (Insight) check a number of times equal to your Wisdom modifier rounded up, minimum of 1, per long rest.
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