User:Sethron
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Sethron, the Sixth Satan[edit]
Sethron is a creature of undefinable origins with a system of loyalty that extends into a very small cult-like grouping. Its contributions to society often go unnoticed among the masses and its gathering of odd castaways is deemed without threat by most. It came into existence on the second day of the second tenth in the second month in the year of 1987 and has grown beyond the attempts to snuff its existence from memory and time. It is often portrayed as a woman with short dark hair and amber eyes. It's beginnings in the Dungeons and Dragons' tabletop began with a Paladin character and has grown since then to incorporate many different creatures and creations.
The Satan's Statistics[edit]
STR: 30 DEX: 24 CON: 22 INT: 42 WIS: 28 CHA: 46
Classes: 5th level Bard, 5th level Rogue, 5th level Druid, 10th level Fochlucan Lyrist, 20 outsider hit dice, Divine Rank: 12.
The Satan's Hideaways[edit]
Deviantart: Sethron
Furaffinity: Sethron
Websites Created by: Second Chances, Bardic Haven, Demential Reverie
The Satan's Characters[edit]
Dungeons and Dragons[edit]
A word of Thought: Most characters were made for heroic games and therefore rolled on a matrix without allowance of any stats lower than 10. Some, denoted in their title, were made for gestalt games (higher power games in which you get the benefits of two classes at once). In any case, both these attributes make for high stats in a character on average, so please be sure to keep the fact that the games were made for the PCs to be high-power before continuing on and thinking that these stats are standard for D&D characters.
Aida - Ari - Katlina - Ketko - Kouto - Kouto, Hell Prince - Lailah - Larishka - Michael - Pierce - Takineryo - Terris - Xel'tania
Eberron[edit]
Eberron is a world set in a state of Magitech and is the 3.5 setting contest winner. It's made for heroism and encourages the characters to have high stats and doles out action points much like D20 modern. It's my household's favorite setting and it's rules have bled over into other settings we have played in. The setting introduces Changelings, Shifters and Warforged as new standard races and is very loose on alignment requirements and restrictions as the presence of gods is much like the real world--unproven.
Ari, Elf Werewolf Rogue/Adept (Half-gestalt game)
Small Humanoid (shapeshifter)
Hit Dice: 2d8+4 + 5d6+10 (34 hp)
Initiative: +10
Speed: 30 ft. elf/60 ft. hybrid/wolf
AC: 28 (+1 size, +7 slick mithril shirt +3, +2 Amulet of natural armor, +2 Natural, +6 dex)
Attacks: +1 keen Masterwork Obsydian Dagger +12
Damage: +1 keen masterwork obsydian dagger 1d4+2/15-20x2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: none
Special Qualities: Werewolf form: +2 STR, +4 DEX, +4 CON; low-light vision; scent
Saves: FORT +7 REF +13 WILL +8
Abilities: STR 12 DEX 22 CON 14 INT 18 WIS 18 CHA 16
Skills: Balance +18 Bluff +13 Diplomacy +7 Disable Device +14 Escape Artist +19 Gather Information +11 Hide +16 Intimidate +1 Jump +3 Knowledge (local) +8 Listen +20 Move Silently +12 Search +16 Sense Motive +14 Spot +18 Survival +10 Tumble +10 Use Magic Device +11 Use Rope +8 Control Shape +12
Feats: Traits: Quiet, Quick; Weapon Focus (Bite), Track, Weapon Finesse, Improved Initiative, Improved familiar, Alertness
Origins: Thrane's clerical schools
Level: 7.5 (Half gestalt)
Alignment: Neutral Good
Combat:
Ari prefers, if at all possible, not to fight, but she's learned tricks on how to defend herself through the trials and tribulations of life. if running away or hiding doesn't work, she often relies on her weapon's keen edge to do the job for her, though, honestly, she's more often on the receiving end of the beating than the giving.
Age: 10
Gender: Female
Height: 3'9"
Weight: 62lbs
Eyes: Gold
Hair: Silver
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Ari is meek and tries her best to hide herself from the coming moonlight. Though she chooses to use her wolf form often to get away from attackers or to hide from people searching for her, the experience of changing without her consent is frightening and often times a threat to even her sense of being. She has always clung to people to give her hope, and has found family that she didn't have before in Katlina, who acts much like an older sister to her and has since the woman first stumbled drunk into the monastary calling out any Silver Flame Knights to dare to challenge her. The origin of Ari's illness comes from Illitir, a young boy whom she ran with as a free orphan before she was brought into the monastary. He was an unfortunate casualty of two Silver Flame Paladins whilst stealing food as a wolf, and when he reverted back to the humanoid figure, they were startled and left his body in the streets. Ari came from hiding and snuggled herself against his dead body to cry, unbeknownst of the danger, and was picked up and taken into the monastary the next day when the cleric came to see the boy's soul off to the great unknown.
Katlina D'Argonne, Human Fighter/Barbarian (Half-gestalt game)
Medium Humanoid
Hit Dice: 4d10+16 + 4d12+16 (108 hp)
Initiative: +4
Speed: 40 ft.
AC: 22 (+6 mithril shirt, +4 dex, +2 amulet of natural armor) Touch 14, Flat footed 18
Attacks: +1 keen obsydian talwar +11, +1 Cestus +11, +1 keen shadowstriking talwar +13
Damage: +1 keen obsydian talwar 1d10+5/15-20x4, +1 Cestus 1d8+3/x2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Grapple +20
Saves: Fort +10 Ref +5 Will +3
Abilities: STR 18 DEX 18 CON 18 INT 16 WIS 10 CHA 18
Skills: Climb +15 Handle Animal +0 Intimidate +15 Jump +17 Knowledge (The Planes) +4 Listen +11 Survival +11 Swim +14 Tumble +10
Feats: Flaws: Bad with Animals, Murky-Eyed; Monkey Grip, Joten Brud, Combat Reflexes, Improved/Superior Unarmed Strike, Two-weapon Fighting, Improved Grapple, Power Attack, Cleave, Great Cleave
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Level: 8.5 (Half Gestalt)
Alignment: True Neutral
Combat:
Katlina is a grappler and a damage dealer with a pride in what she does. Her Talwar in her primary hand and her secondary hand bound in a cestus makes her damage dealing capacity quite terrifying. Due to her heritage and large size, the grappling comes natural as well as lifting and dragging. Katlina rarely backs down from a fight and doesn't wallow in self-pity if she loses, though she has spawned some pretty persistent grudges in this way.
Age: 18
Gender: Female
Height: 5'11"
Weight: 202 lbs
Eyes: Green
Hair: Red
Social:
Katlina is a fan of antidisestablishmentarianism--and by that, I mean she hates religious institutions. Her foul mouth and temper often get her run out of Thrane with quite a bit of haste, but she's learned to hamper the hatred in order to get time to visit Ari. The Amazon woman loves kids and took a special interest in Ari when she accidentally stepped on the girl whilst she was pursuing some idiot Silver Flame Knight into the monastery (who, by the way, had gone the opposite way of this, into the Temple). Since then, she's been like an older sister to Ari.
Kouto, Tiefling Rogue
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Lailah, Razorclaw Shifter Cleric (Gestalt game)
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Larishka, Half-Orc Barbarian
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Concordia[edit]
Concordia is a world built by my god-son's father, a world that grows as the PCs explore. The creator has a penchant for high-power games with more cinematics than real, hardcore balancing of power and the point of the setting is far more about enjoying the game than following the rules. To put it simple: if the rules get in the way of the roleplay, roleplay always wins. In Concordia, deities are rampant--every individual wall in your home has a deity who are all subject to the deity of your whole house who, with the other house deities on your street, are all subject to the deity of your street and them to your neighborhood and so on and so forth endlessly. Elves are no longer player character races as they are practically demigods and goblins are far more prominent. Godbloods such as genassi, tieflings, or aasimar are rampant throughout the world and most races have been adjusted to be just a little bit better than they were in the original PHB. Undead "don't exist" and neither do dragons and there are three great cities who all have different Knight orders who are the various variants of Paladin... and I could go on, but I digress... Oh, did I mention there absolutely are NO alignments?
Michael, Half-Vampire Tiefling Rogue/Thug
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Ravenloft[edit]
Ravenloft is a horror setting and if your DM wants to run you through it, he probably doesn't like you very much. >.> Put simply, the characters are almost always at a disadvantage and you don't really WIN you just kind of survive.. so if you have a temper or get really attached to your characters like I do, I wouldn't suggest playing too many of these kind of games.
Takineryo, Bakaneko Ninja
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Terris, Tallfellow Halfling Rogue/Fighter
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D&D Standard[edit]
D&D Standard settings are just my way of saying "Someone made up a game that had a vaguely interesting cosmology/world that was for that setting alone and had only one game run inside of it and never showed up again so I'm going to bunch them all together and hopefully you can kind of get the gist.
Nara'in "Aida" Lathloin, Vaikin Cloister Cleric/Shaper of Form
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Ketko, Half-Gregori Human Sonistus
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Kouto, the Risen Prince of Hell, Divine Rank: 0
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Pierce, Catfolk Battledancer
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Xel'tania, Human Swashbuckler/Thug
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Others[edit]
Out Of Character[edit]
So, I was bored and decided to make the userpage in character. O_o Sue me. I'm new to wiki'ing and I figured if I was gonna participate in ANY wiki, it'd have to be a D&D one. Yatta! ... Anyway. I'll keep playing with it for a time, at least. Then I'll disappear like a whisp into the night. =__=