User:Ragnar

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Tera-Human

Physical Description: Tera-Humans possess an appearance similar to that of ordinary humans, with a few notable features. They typically have a strong, athletic build, reflecting their terasque heritage. Their skin can range from light to dark tones, but when they are about to transform, a faint, shimmering aura may surround them, hinting at their true nature. Their hair often has a unique quality, with colors that can resemble natural elements, such as deep greens, earthy browns, or even fiery reds. When transformed into a terasque, they grow to an enormous size, their skin becoming tough and scaly, with a massive, spiked carapace and powerful limbs.

Race History: The Tera-Humans are said to have originated from an ancient pact between a powerful human sorcerer and a slumbering terasque. The sorcerer sought to harness the terasque's immense power to protect their homeland from invaders. In exchange for this power, the sorcerer agreed to bind a portion of their essence to the terasque, creating a new race that could walk among humans while holding the potential for great destruction. Over centuries, the Tera-Humans have struggled with their dual nature, often seen as protectors or harbingers of doom, depending on how they wield their powers.

Society Description: Tera-Human society is a blend of human culture and primal traditions. They often live in secluded communities, where they can cultivate their unique abilities while remaining hidden from those who might fear or exploit them. Their communities are typically built near ancient forests or mountains, places that resonate with their terasque heritage. Tera-Humans value strength, honor, and balance, often organizing themselves into clans that respect both their human and terasque sides. Within their society, rituals and festivals celebrate both their human ancestry and terasque transformations, emphasizing the importance of control and responsibility. Elders, often the most powerful among them, guide their clans, teaching younger generations to embrace their heritage while ensuring they do not succumb to the destructive tendencies of the terasque. Despite their fearsome potential, Tera-Humans strive to be guardians of nature, using their powers to protect the land and its inhabitants.

For Tera-Humans, names can often reflect their heritage, abilities, or the natural elements associated with their transformations. Male Names:Kaelan, Thorne, Rhyden, Draven, Jarek Female Names: Elowen, Nyssa, Kaia, Seraphine

Racial trates: Ability Score Increase: Your Strength score increases by 2, and your Charisma score increases by 1.

Age: Tera-Humans age like humans but have a longer lifespan, living up to 200 years. Alignment: Tera-Humans tend to be neutral, balancing their human tendencies with the primal nature of the terasque. Size: Tera-Humans are similar in size to humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed: Your base walking speed is 30 feet. Darkvision: You can see in dim light as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shapechanger: As an action, you can transform into a terasque or back into your humanoid form. Your statistics remain the same in both forms, but your appearance changes dramatically. You can maintain this form for up to 1 hour and can use this feature a number of times equal to your proficiency bonus, regaining all expended uses after a long rest. Terasque Resilience: While in terasque form, you gain temporary hit points equal to your level at the start of each of your turns. Additionally, you have resistance to bludgeoning, piercing, and slashing damage. Languages: You can speak, read, and write Common and one other language of your choice. Subrace Options: 1. Guardian Tera-Human: You gain proficiency in the Athletics skill and can add your proficiency bonus to any Strength saving throw. 2. Ravager Tera-Human: You gain proficiency in the Intimidation skill and can add your proficiency bonus to any Charisma saving throw.