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Runes of Creation:
(Pathfinder Version)

“When the gods created the universe, that extreme show of power left its mark. That mark comes in the form of the Runes of Creation. Some believe the Runes are the tool the gods used to create the world; others believe the Runes are but a trace of that action. All I know for sure is they hold magical power.” - Unknown Runemaster.

The Runes of Creation form a strange magic subsystem based on skills and feats. Each rank in the skill of Runecraft grants another daily Creation point, which can be spent to use the magical abilities granted by Rune of Creation feats.

The Runes hold the power of Creation (hence the name). They are capable of restoring and enhancing objects and creatures and of creating new objects and creatures. However, their powers are limited; Runes can't destroy things, transform things or take control of things.

Someone who wants to dabble in runecraft can just take a couple Rune of Creation feats to supplement their normal abilities. For those who want to focus on the Runes, the Runemaster class offers extra Creation points and bonus Rune feats to spread outward and use the Runes to their full potential.

New Skill: Runecraft (None)

Action: Not applicable.
Try Again: Not applicable. There are no Runecraft checks to fail.

The Runecraft skill doesn’t work like other skills. Instead, for each rank of Runecraft you have, you have one Creation point. Character with at least 1 rank of Runecraft have extra Creation points equal to their Int modifier (max. 1/2 Runecraft ranks).

Creation points can be spent to use Rune of Creation feats; points spent are restored after 4 hours of sleep or rest, but only once per day.

Each Rune Feat grants you access to one Rune of Creation. As a standard action, you can pay a Rune's cost to use it and cause its Effect. Using a Rune of Creation requires an open hand to trace the rune in the air. For effects like Detect Magic, Rune effects are Conjuration spells whose spell level is the cost in Creation points.

Runecraft is a class skill for all classes that have Spellcraft as a class skill. If Runecraft is a class skill for a character, they get 3 additional Creation points if they have at least 1 rank of Runecraft.

Magic Items:
Creation Shards:
Creation Shards are small crystal shards of creative energy. Some Runes of Creation feats require you to spend one or more shards to use their abilities.
Creation Shards come in three colors: white, light blue and light green.

In addition to their use for Runes, Creation Shards can be used like a scroll to cast a spell. The spell in the shard depends on the color:
White: Cure Moderate Wounds.
Light blue: Lesser Restoration.
Light green: Summon Nature's Ally II.

Shards can be purchased for 150 gp each. Shards can not be crafted. They are a natural resource that has to be found and collected.

Runestones:
Runestones are small stones marked with a Rune of Creation. As a standard action, a creature can break a Runestone to create the effect of the Rune marked on it; the effect targets the creature that broke the stone. The rune's effect is created as if the breaker had the minimum ranks of Runecraft needed to gain that rune.

Runestones can contain any Rune that targets exactly one creature and whose cost is 3 Creation points or less. The cost of the Runestone depends on the cost of the Rune.
1 Creation point: 50 gp
2 Creation points: 300 gp
3 Creation points: 750 gp

Runemaster:
While anyone can dabble in runes, runemasters are devoted to runecraft. While their single-minded devotion leaves them weak in other fields, their control over the Runes of Creation is unrivaled. This skill makes them most effective in a support role on the battlefield, healing their allies and making them more powerful.

Runemasters are intelligent folks, owing to the Runes requiring a high Intelligence score to learn and use. Other than that, runemasters don't really have anything in common. You can't really identify a runemaster by looking at them. Leaders and followers, paragons and tyrants; anyone can walk the path of the Runes.

Hit Die: d6

BAB: 1/2
Fort: Bad
Ref: Bad
Will: Good

Class Skills: The runemaster's class skills are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Perception (Wis), Profession (Wis), Runecraft (None) and Spellcraft (Int).
Skill points per level: 2+Int modifier

Class Features:
All of the following are class features of the runemaster.

Weapon and Armor Proficiency:
Runemasters are proficient in the use of all simple weapons and with light armor but not shields.

Bonus Feats:
At first level and every even numbered level, the runemaster gets a bonus feat. These bonus feats must be a Rune feat, Lesser Rune feat or Runecraft Focus. A runemaster must still meet all prerequisites for these bonus feats.

Creation Mastery (Ex):
At third level and every odd numbered level thereafter, the runemaster gains 1 additional Creation point.

Normal Feats:
Runecraft Focus
Prerequisites: 1 rank Runecraft, one Rune feat
Benefit: You have 3 additional Creation points.
Special: A character may gain this feat multiple times. Its effects stack.

Etch Runestone (Item Creation)
Prerequisites: 3 ranks Runecraft, one Rune feat
Benefit: You can create Runestones, magic stones with a single rune of creation etched on them. Etching a runestone takes 2 hours if its base price is 250 gp or less, otherwise etching a runestone takes 1 day. To etch a runestone, you must use up raw materials costing one half this base price. When you create a runestone, you make any choices that you would normally make when casting the spell. Whoever breaks the stone is the target of the spell.

Lesser Rune Feats:
Lesser Rune feats grant minor Rune related abilities. These abilities are free to use, costing only the feats required to get them.

Lesser Rune: Mend (Lesser Rune)
Prerequisites: 1 rank Runecraft, one Rune feat, Int 11
Benefit: As a standard action, you can choose an object within 30 feet. You repair any small breaks or tears in that object.

Lesser Rune: Respite (Lesser Rune)
Prerequisites: 1 rank Runecraft, one Rune feat, Int 11
Benefit: As a standard action, you can choose a dying creature within 30 feet. That creature becomes stable.

Rune Feats:
Each Rune Feat grants you access to one Rune of Creation. As a standard action, you can pay a Rune's cost to use it and cause its Effect. Using a Rune of Creation requires an open hand to trace the rune in the air. For effects like Detect Magic, Rune effects are Conjuration spells whose spell level is the cost in Creation points.

Rune List:
Rank 1:
Vitian: Heal 1d8+ranks damage; upgraded, double healing.
Pyri: Deal 1d6+2*ranks fire damage.
Ensoel: +1+(Ranks/3) luck bonus to attack rolls for 1 minute.
Mentus: Cure shaken/fatigued or downgrade exhausted.
Auqim: Create water; upgraded, create food too.
Rank 2:
Puris: Cure poisons; upgraded, cure diseases/curses.
Restu: Cure ability damage; upgraded, cure drain.
Cretia: Create an cloth or wood object; upgraded, metal or stone.
Animus: +4 to Str/Dex/Con for 3 minutes.
Rank 3:
Naturis: Summon a monster.
Claris: Cure blindness or deafness.
Pyrous: Deal 2d6+3*ranks fire damage to an area.
Ensolus: Ensoel on up to 4 targets.
Rank 4:
Vim: Remove negative levels and restore 1 drained level.
Vitiaous: Vitian on up to 4 targets.
Libris: Immunity to death effects, energy drain and negative energy.
Rank 5:
Gravis: Revive recently dead creature; more shards for raise dead.
Baror: Create a wall of stone.
Trana: Teleport 100 miles to anywhere you've already been.
Rank 6:
Animout: Animus on up to 4 targets.
Vitiate: Heal 100 points and cure daze and stun.
Rank 7:
Bindos: Regrow missing or damaged body parts.
Plaiu: Shift to another plane.
Rank 8:
Genera: Create a temporary demiplane.


Rank 1 Runes:
These runes require 1 rank of Runecraft and cost 1 Creation Point to use.

Rune of Creation: Vitian (Rune)
Prerequisites: 1 rank Runecraft, Int 11
Cost: 1 Creation Point
Effect: You can heal a creature within 30 feet for 1d8 points of damage + 1 point per Runes of Creation rank you have. If you have at least 3 ranks of Runecraft, you can pay 1 extra Creation point to double the healing.

Rune of Creation: Pyri (Rune)
Prerequisites: 1 rank Runecraft, Int 11
Cost: 1 Creation Point
Effect: You can drop a flame strike on a creature within 30 feet. Make a ranged touch attack targeting that creature; if it hits, the attack deals 1d6 points of fire damage plus 2 per Runecraft rank you have.

Rune of Creation: Ensoel (Rune)
Prerequisites: 1 rank Runecraft, Int 11
Cost: 1 Creation Point
Effect: You can bless a creature within 30 feet; that creature gets a +1 luck bonus +1 for every 3 Runes of Creation ranks you have to all attack rolls they make for 1 minute.

Rune of Creation: Mentus (Rune)
Prerequisites: 1 rank Runecraft, Int 11
Cost: 1 Creation Point
Effect: You can center a creature's mind within 30 feet, removing either shaken or removing fatigued or downgrading exhausted to fatigued.

Rune of Creation: Auqim (Rune)
Prerequisites: 1 rank Runecraft, Int 11
Cost: 1 Creation Point
Effect: You can create up to 4 gallons of water; the water created fills the containers of your choice. If you have at least 5 ranks of Runecraft, you can also create enough food to sustain two medium creatures for 24 hours.

Rank 2 Runes:
These runes require 3 ranks of Runecraft and cost 2 Creation Points to use.

Rune of Creation: Puris (Rune)
Prerequisites: 3 ranks Runecraft, Int 12
Cost: 2 Creation Points
Effect: You can purify a creature within 30 feet, attempting to cure all poisons they have; for each, roll 1d20+your Runecraft ranks against its DC to cure it. If you have at least 5 ranks of Runecraft, you can remove diseases or curses (pick one) instead of poisons.

Rune of Creation: Restu (Rune)
Prerequisites: 3 ranks Runecraft, Int 12
Cost: 2 Creation Points
Effect: You can restore a creature within 30 feet, healing 1d4 points of ability damage to one of their ability scores. If you have at least 7 ranks of Runecraft, you can cure 1d4 ability drain to one of their ability scores as well.

Rune of Creation: Cretia (Rune)
Prerequisites: 3 ranks Runecraft, Int 12
Cost: 2 Creation Points
Effect: You can create a non-magical item made of of nonliving, vegetable matter; the item created exists for 2 hours. The volume of the item created must not exceed 5 cubic feet. You must succeed on an appropriate skill check to make a complex item. If you have at least 7 ranks of Runecraft, you can create objects made of stone or base metals as well; in addition, you can spend 1 Creation shard (150 gp) to make the item real (so it exists forever), provided the item is worth 150 gp or less.

Rune of Creation: Animus (Rune)
Prerequisites: 3 ranks Runecraft, Int 12
Cost: 2 Creation Points
Effect: You can enhance a creature within 30 feet, granting them a +4 bonus to either Strength, Dexterity or Constitution for 3 minutes, your choice.

Rank 3 Runes:
These runes require 5 ranks of Runecraft and cost 3 Creation Points to use.

Rune of Creation: Naturis (Rune)
Prerequisites: 5 ranks Runecraft, Int 13
Cost: 3 Creation Points
Effect: You can summon a monster from the Summon Nature's Ally III list (or any lower level list) into the space of your choice within 10 feet; the creature is summoned for 1 minute. If you have at least 9 ranks of Runecraft, you can summon a monster from the Summon Nature's Ally V list (or any lower level list) instead.

Rune of Creation: Claris (Rune)
Prerequisites: 5 ranks Runecraft, Int 13
Cost: 3 Creation Points
Effect: You can restore the senses of a creature within 30 feet, curing blindness or deafness (your choice), whether the effect is normal or magical in nature.

Rune of Creation: Pyrous (Rune)
Prerequisites: 5 ranks Runecraft, Rune of Creation: Pyri, Int 13
Cost: 3 Creation Points
Effect: You can trigger a flame blast within 30 feet; the blast has a 10 foot radius. All creatures within the blast radius take 2d6 points of fire damage plus 3 per Runecraft rank you have; a Reflex Save halves the damage (DC 13+your Int modifier).

Rune of Creation: Ensolus (Rune)
Prerequisites: 5 ranks Runecraft, Rune of Creation: Ensoel, Int 13
Cost: 3 Creation Points
Effect: You can bless up to 4 creatures within 30 feet; those creatures get a +1 luck bonus +1 for every 3 Runes of Creation ranks you have to all attack rolls they make for 1 minute.

Rank 4 Runes:
These runes require 7 ranks of Runecraft and cost 4 Creation Points to use.

Rune of Creation: Vim (Rune)
Prerequisites: 7 ranks Runecraft, one Rune feat, Int 14
Cost: 4 Creation Points, 1 Creation shard (150 gp)
Effect: You can restore the power of a creature within 30 feet, dispelling all negative levels and restoring one drained level (provided that level was drained within the last week).

Rune of Creation: Vitiaous (Rune)
Prerequisites: 7 ranks Runecraft, Rune of Creation: Vitian, Int 14
Cost: 4 Creation Points
Effect: You can heal up to 4 creatures within 30 feet for 1d8 points of damage each + 1 point per Runes of Creation rank you have. If you have at least 9 ranks of Runecraft, you can pay 1 extra Creation point to double the healing.

Rune of Creation: Libris (Rune)
Prerequisites: 7 ranks Runecraft, one Rune feat, Int 14
Cost: 4 Creation Points
Effect: You can grant safety to a creature within 30 feet; for the next 10 minutes, that creature is immune to death spells, death effects, energy drain and negative energy.

Rank 5 Runes:
These runes require 9 ranks of Runecraft and cost 5 Creation Points to use.

Rune of Creation: Gravis (Rune)
Prerequisites: 9 ranks Runecraft, one Rune feat, Int 15
Cost: 5 Creation Points, 3 Creation shards (450 gp)
Effect: You can to revive a dead creature within 30 feet, restoring them to life stable at -1 hit points; the targeted creature must have died within the last 3 rounds. If you pay 30 Creation shards (4500 gp) instead, you can revive a target that died within the last week; such a creature suffers 2 negative levels in the process.

Rune of Creation: Baror (Rune)
Prerequisites: 9 ranks Runecraft, one Rune feat, Int 15
Cost: 5 Creation Points
Effect: You can create a stone wall within 50 feet. The wall is made of 10 5-foot squares shaped as you wish. You can double the wall’s area by halving its thickness. The wall cannot be conjured so that it occupies the same space as a creature or another object.

Rune of Creation: Trana (Rune)
Prerequisites: 9 ranks Runecraft, one Rune feat, Int 15
Cost: 5 Creation Points
Effect: You can teleport up to 100 miles to any location you have been to before. You may bring up to 4 other creatures with you; all of those creatures must be in contact with you.

Rank 6 Runes:
These runes require 11 ranks of Runecraft and cost 6 Creation Points to use.

Rune of Creation: Animout (Rune)
Prerequisites: 11 ranks Runecraft, Rune of Creation: Animus, Int 16
Cost: 6 Creation Points
Effect: You can enhance up to 4 creatures within 30 feet, granting each of them a +4 bonus to either Strength, Dexterity or Constitution for 3 minutes, your choice; all targets get a bonus to the same ability score.

Rune of Creation: Vitiate (Rune)
Prerequisites: 11 ranks Runecraft, Rune of Creation: Vitian, Int 16
Cost: 6 Creation Points
Effect: You can heal a creature within 30 feet for 100 points of damage; the targeted creature is also cured of dazed and stunned.

Rank 7 Runes:
These runes require 13 ranks of Runecraft and cost 7 Creation Points to use.

Rune of Creation: Bindos (Rune)
Prerequisites: 13 ranks Runecraft, two Rune feats, Int 17
Cost: 7 Creation Points
Effect: You can regenerate a creature within 30 feet; the target’s severed body parts, broken bones, and ruined organs grow back.

Rune of Creation: Plaiu (Rune)
Prerequisites: 13 ranks Runecraft, two Rune feats, Int 17
Cost: 7 Creation Points
Effect: You can teleport up to another plane; you land at a random location within 100 miles of your intended destination. You may bring up to 4 other creatures with you; all of those creatures must be in contact with you.

Rank 8 Rune:
This rune requires 15 ranks of Runecraft and costs 8 Creation Points to use.

Rune of Creation: Genera (Rune)
Prerequisites: 15 ranks Runecraft, two Rune feats, Int 18
Cost: 8 Creation Points, 3 Creation shards (450 gp)
Effect: You can create a temporary, small, finite demiplane. The demiplane created has a 20 foot radius, is 10 feet tall and is featureless. It is filled with air and lasts for 2 weeks; while on the demiplane, you can pay 1 Creation shard (150 gp) to add 1 week. When the duration runs out, anything remaining on your demiplane is ejected back to the spot where you created it.