User:Quincy/WIP 5
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Gunslinger[edit]
Gunslingers, This Arch-Type; being technologically advanced are hyper-intelligent crafters. Some join parties not to be leaders but to have incredible influence over the battlefield, shaping entire wars with their bravado. Some are unparalleled terrors at close range, decimating foes with their unflinching resolve. While others are the model of efficiency, lying in wait and killing their targets before they knew there was any danger. Regardless of the Gunslinger's preferred method of attack. All are formidable in their own right. Don't cross one, they aren't to be taken lightly.
A Gunslinger's weapons are a reflection of them, and are their most prized possessions. Putting a combination of smithing talent with accuracy, no two are similar, as each one is engraved and crafted to the Gunslinger's advantage. As the Gunslinger grows with their party, the stronger through knowledge of their weapons they become and deadly.
Creating a Gunslinger[edit]
- Quick Build
You can make a gunslinger quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose the Bounty Hunter background. Third, choose for starting equipment a dagger, a handaxe, leather armor, an explorer's pack, a revolver, a rifle, 12 Bullets, and Tinker's tools
Class Features
As a Gunslinger you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Gunslinger level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Gunslinger level after 1st
- Proficiencies
Armor: light armor, medium armor
Weapons: Simple weapons, martial weapons, guns
Tools: Tinker's tools
Saving Throws: Dexterity, Wisdom
Skills: Choose two from Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth, and Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a light crossbow, and 20 bolts or (b) any two simple weapons
- (a) leather armor or (b) hide armor
- (a) a dungeoneer's pack or (b) an explorer's pack
- Revolver, a Rifle, 12 Bullets, and Tinker's tools
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Firearm Expertise, Weapon Forging |
2nd | +2 | Adept Marksman, Swift Reload |
3rd | +2 | Gunslinger Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Special Ammunition |
7th | +3 | Adept Marksman Improvement, Gunslinger Archetype Feature |
8th | +3 | Ability Score Improvement, Evasion |
9th | +4 | Special Ammunition Improvement |
10th | +4 | Adept Marksman Improvement, Quick Movement |
11th | +4 | Extra Attack, Tools of the Trade |
12th | +4 | Ability Score Improvement |
13th | +5 | Gunslinger Archetype Feature |
14th | +5 | Low Profile |
15th | +5 | Adept Marksman Improvement, Gunslinger Archetype Feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Special Ammunition Improvement |
18th | +6 | Adept Marksman Improvement, Feral Senses, Gunslinger Archetype Feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Gunslinger Archetype Feature |