User:Quincy/WIP 5

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Gunslinger[edit]

Gunslingers, This Arch-Type; being technologically advanced are hyper-intelligent crafters. Some join parties not to be leaders but to have incredible influence over the battlefield, shaping entire wars with their bravado. Some are unparalleled terrors at close range, decimating foes with their unflinching resolve. While others are the model of efficiency, lying in wait and killing their targets before they knew there was any danger. Regardless of the Gunslinger's preferred method of attack. All are formidable in their own right. Don't cross one, they aren't to be taken lightly.

A Gunslinger's weapons are a reflection of them, and are their most prized possessions. Putting a combination of smithing talent with accuracy, no two are similar, as each one is engraved and crafted to the Gunslinger's advantage. As the Gunslinger grows with their party, the stronger through knowledge of their weapons they become and deadly.

Creating a Gunslinger[edit]

Quick Build

You can make a gunslinger quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose the Bounty Hunter background. Third, choose for starting equipment a dagger, a handaxe, leather armor, an explorer's pack, a revolver, a rifle, 12 Bullets, and Tinker's tools

Class Features

As a Gunslinger you gain the following class features.

Hit Points

Hit Dice: 1d8 per Gunslinger level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Gunslinger level after 1st

Proficiencies

Armor: light armor, medium armor
Weapons: Simple weapons, martial weapons, guns
Tools: Tinker's tools
Saving Throws: Dexterity, Wisdom
Skills: Choose two from Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Gunslinger

Level Proficiency
Bonus
Features
1st +2 Firearm Expertise, Weapon Forging
2nd +2 Adept Marksman, Swift Reload
3rd +2 Gunslinger Archetype
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Special Ammunition
7th +3 Adept Marksman Improvement, Gunslinger Archetype Feature
8th +3 Ability Score Improvement, Evasion
9th +4 Special Ammunition Improvement
10th +4 Adept Marksman Improvement, Quick Movement
11th +4 Extra Attack, Tools of the Trade
12th +4 Ability Score Improvement
13th +5 Gunslinger Archetype Feature
14th +5 Low Profile
15th +5 Adept Marksman Improvement, Gunslinger Archetype Feature
16th +5 Ability Score Improvement
17th +6 Special Ammunition Improvement
18th +6 Adept Marksman Improvement, Feral Senses, Gunslinger Archetype Feature
19th +6 Ability Score Improvement
20th +6 Gunslinger Archetype Feature
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