User:Quincy/Swarm Host (5e Class)
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===Creating a Swarm Host === This class is a different variant of a summoner. It uses swarms of locust, musqitos, or hornets each giving the summoner something new. The swarm grows in size as you level and you'll be able to upgrade the swarm using a blood ritual.
Class Features
As a you gain the following class features.
- Hit Points
Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per level after 1st
- Proficiencies
Armor: Light armor,Natural armor
Weapons: Simple weapons
Tools: Herbalism kit Poisoner's kit
Saving Throws: Constitution and Wisdom
Skills: Pick two from Animal handling, Medicine, Insight, Perception, and Survivial
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Leather armor or (b) Nautrual armor
- (a) Herbalism kit or (b) Poisoners kit
- (a) Quarterstaff or (b) Light crossbow 20 bolts
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Swarm (tiny) Natrual armor |
2nd | +2 | Swarm Cloud |
3rd | +2 | Way of the Swarm |
4th | +2 | Ability Score Improvement, Swarm (medium) Ability Score Improvement |
5th | +3 | Eyes of the Swarm |
6th | +3 | Way of the Swarm feature |
7th | +3 | Swarm Gorge |
8th | +3 | Ability Score Improvement, Ability Score Improvement |
9th | +4 | — |
10th | +4 | Ritual of th Hive |
11th | +4 | — |
12th | +4 | Ability Score Improvement, Swarm (large) |
13th | +5 | — |
14th | +5 | Evolution Teir 2 |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | Evolution Tier 3 |
18th | +6 | — |
19th | +6 | Ability Score Improvement, Swarm (gargantuate) |
20th | +6 | Evolution Tier 4 |
Swarm Tiny[edit]
As a swarm host you are the hive of your swarm your swarm magically lives inside you as apart of the agreement The great home your swarm can either be inside of you or leave the 'hive' to follow your commands. At lvl 1 whenever your swarm is killed you must spend 4 hours of rest to repopulate the hive.When ever you wish to give the swarm an action it counts as a bonus action . You start off with a tiny swarm of insects that can occupy a 5ft by 5ft square and have an attack of 1d8+ your constitution modifier, the swarms AC is 10+ your wisdom modifier and maximum hit points Constitution multiplied by your level, and all other statistics are equal to yours. The swarm give you an AC bonus of +2 when you are in the area of the swarm.
Swarm Cloud[edit]
Your swarm become smarter at killing your foes.At lvl 2 when you give the Swarm the attack option you can have them surround a creature and attack twice and and +2 necrotic damage to each attack. The swarm will stay on the target until its told not to, while it is on the target the target has disadvantage to attack the swarm and for each turn the swarm is on the target increase the necrotic damage by 2.
Way of the Swarm[edit]
At lvl 3 you choose one of the the ways of the swarm; The Hive, The Bloodborne, or The Locust
Ability Score Increase[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Swarm (medium)[edit]
Your swarm have grown to size medium and occupy a space of 10ft by 10ft and increase their damage to 2d8+ your constitution modifier they also grant you a +3 to your AC.
Swarm Gorge[edit]
At lvl 7 the swarm has grown to a size where they can completely devour anything within its area. When using swarm cloud the target must succeed a saving throw of 10+ your constitution modifier or be devoured on a succesful save the target takes 2d10 necrotic damage.
Eyes of the Swarm[edit]
The swarm becomes a extention of you, you can percieve all of the senses of either the entire swarm or single creature in the swarm.
Swarm Large[edit]
Your swarm grows even bigger they occupy an area of 20ft by 20ft they now can form a solid 5ft wall with hit points of 3* your constitution.
Ritual of the Hive[edit]
You have been with your swarm for so long you can now preform a ritual on them. At lvl 10 you can provide a sacrifice to the swarm ( cannot be done in battle ) to morph and mutate your swarm. The ritual takes one hour and the creature must be a size medium or larger. During the ritual your swarm will not answer any commands as the are harvesting the body of the creature. After the ritual you gain evolution points depending on size; medium= 2, large= 4, huge= 8, gargantuate= 18. There are 4 tiers to evolution you will unlock in a later level.
Tier 1
This tier will focus on increasing attack in various ways. (will be completed shortly)
Swarm ( gargantuate ) Your swarms occupys an area of 40ft by 40ft and when you use swarm cloud your swarm spin in a circle causing medium and large creatures to have to expend half their movement to move out of the swarm cloud.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the class, you must meet these prerequisites:
Proficiencies. When you multiclass into the class, you gain the following proficiencies: