User:Quincy/Prisoner (5e Class)

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Prisoner[edit]

You are the master in deception and defending yourself, because of your many years in prison.

Creating a Prisoner[edit]

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Prisoner

This class can only be used when you are in prison for an extended amount of time.

Quick Build

You can make a Prisoner quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Strength. Second, choose the Criminal background.

Class Features

As a Prisoner you gain the following class features.

Hit Points

Hit Dice: 1d8 per Prisoner level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Prisoner level after 1st

Proficiencies

Armor: Light armor
Weapons: Martial melee weapons
Tools:
Saving Throws: Charisma, strength
Skills: Choose 2 from athletics, deception, intimidation, perception, performance and survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Knife
  • Prisoner's outfit
  • If you are using starting wealth, you have 1d4 in funds.

Table: The Prisoner

Level Proficiency
Bonus
Features
1st +2 Jobs
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Jobs[edit]

Starting at 1st level, in the prison you've learnt some jobs. You may choose 2 jobs:

carpenter

You are proficient with carpenter's tools.

cook

You are proficient with cook's utensils.

tinker

You are proficient with tinker's tools.

woodcarver

You are proficient with woodcarver's tools.

Security level[edit]

At 3th level, you get a security level based to your alignment. All security levels are detailed at the end of the class description. Your choice grants you features at 3th level and again at 8th, 12th and 18th level.

Minimum security

This subclass is for LG and NG.

Low security

This subclass is for LN and N.

Medium security

This subclass is for CG, CN and LE.

High security

This subclass is for NE and CE.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Minimum security[edit]

Also known as Federal Prison Camps (FPCs), minimum security prisons house inmates convicted of non-violent offenses in dormitory-style housing. There are few (if any) fences, lower staffing levels and minimal violence. Sex offenders are precluded from placement at federal prison camps, so too are those with a history of escape or group demonstrations. Only those with less than 10 years remaining on their sentences and a very minimal history of violence are placed at camps.

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Low security[edit]

Also known as Federal Correctional Institutions (FCIs), low security prisons also house inmates in dormitory-style housing, although they can have some history of violence. While all FCIs are surrounded by fences (and sometimes double rows of them), they usually lack the traditional spools of razor wire prevalent at higher security levels. Violence is also minimal at these prisons, and prisoners must have less than 20 years remaining on their sentences to be eligible. Sex offenders are permitted to be housed at low-security FCIs. Staffing levels are higher than at camps, but lower than at medium-security FCIs.

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Medium security[edit]

Also known as Federal Correctional Institutions (FCIs), medium security prisons tend to house inmates in cells, and a number of these inmates do have a history of violence. All medium-security FCIs are surrounded by spools of razor wire and multiple fences, along with an armed perimeter vehicle that circles the prison night and day. Depending on the prison, violence can be prevalent and severe. Prisoners must have less than 30 years remaining on their sentences to be housed at medium-security FCIs. Most prisoners are permitted to be housed at medium-security FCIs. Staffing levels are higher than at low-security FCIs, but lower than at high-security federal prisons.

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High security[edit]

Also known as United States Penitentiaries (USPs), these are the highest regular security federal prisons. Inmates are housed in cells and most have a significant history of violence. These are some of the most violent prisons in the United States, where prisoners die each and every year due to gang and other group forms of violence. All high security federal prisons have either multiple reinforced fences or an actual wall surrounding the prison. Most also have gun towers. All types of prisoners are permitted to be housed in USPs, though some, such as sex offenders and informants, have a hard time staying due to violent acts perpetrated against them. As far as regular security federal prisons go, USPs have the highest staffing levels.

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Prisoner class, you must meet these prerequisites: You have to be in prison

Proficiencies. When you multiclass into the Prisoner class, you gain the following proficiencies: -