User:Quincy/Primal Barbarian (5e Class)

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Primal Barbarian[edit]

A tall tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd. A half-orc snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals. Frothing at the mouth, a dwarf slams his helmet into the face of his drow foe, then turns to drive his armored elbow into the gut of another. These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.

intro-to-barbarian.jpg


Creating a Primal Barbarian[edit]

When creating a barbarian character, think about where your character com es from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you com e from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the adventuring life? Were you lured to settled lands by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee? Perhaps you were a prisoner of war, brought in chains to “civilized” lands and only now able to win your freedom. Or you might have been cast out from your people because of a crime you committed, a taboo you violated, or a coup that removed you from a position of authority.



Quick Build[edit]

You can make a Primal Barbarian quickly by following these suggestions. First, strength should be your highest ability score, followed by Constitution. Second, choose the Soldier or Outlander background. Third, choose (a) a greataxe or (b) any martial melee weapon

• (a) two handaxes or (b) any simple weapon

• An explorer’s pack and four javelins.


Name[edit]

Primal Barbarian


Hit dice[edit]

Hit dice d12 +your constitution mod.


Armor[edit]

All armor and shields


Weapons[edit]

All simple,martial and exotic weapons.


Tools[edit]

One of your choice + a small pouch containing 10gp.


Saves[edit]

Strength,Constitution.


Skill[edit]

4 of your choice.


LEVEL-1[edit]

Nemesis

In battle, you fight with primal ferocity. On your turn, you can enter a Nemesis as a bonus action. While do it you gain the following benefits: • You have advantage on Strength,Constitution checks and Strength,Constitution saving throws. • When you make a melee weapon attack using Strength, you gain a bonus to the attack roll and half on damage roll.[1-10(+2)],[10-19(+4)],[20(+6)] • You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them.You can also end your Nemesis on your turn as a bonus action.Or else it stops when you fall unconcsious till you reach level 16 then you stop it whenever you want.

Unarmored Defense

While you are not wearing armor your AC is equal to 12+ your Strength mod + your Constitution mod.

LEVEL-2[edit]

Super Senses

Your senses are sharper than other humanoids.You now use your Constitution for Perception,Insight,Intimidation,Survival.Also you can understand if everything around you isn't as it should be giving you an advantage on Dexterity saving throws against traps,magic and spells.

Better Movement

Your speed movement is increased for 10 ft.

LEVEL-3[edit]

Animal Talker

You are now able to speak with all animals at their language.No one else can understands you exept if they are using magic or the same ability.(You don't roll a die to do it)

Good Fighter

You now use your reflexes in battle in order to be the complete warrior.You now may attempt to do an opportunity attack.This attack doesn't provokes opportunity attacks against you.

LEVEL-4[edit]

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

LEVEL-5[edit]

True Power

Your Strength and Constitution scores are increased by 1 for every 5 levels.(5,10,15,20)

Extra Attack

In your turn you can now attack twice.

LEVEL-6[edit]

Fearsome Damage

Every time you make an attack you roll an additional die for damage.(Total 2)

Second Chance

When you roll 1 or 2 for damage you can choose to reroll the die.This time if you roll 1 or 2 you must keep it.

LEVEL-7[edit]

Strong Body

You have resistance to all magic and necrotic damage.From now on you can't be blinded,deafed,paralyzed and stunned.


LEVEL-8[edit]

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

Ultra Critical

Your critical score now starts from 18 and above.

LEVEL-9[edit]

"Nice" Presence

Every creature that sees you must succeed on a Wisdom Saving throw with a DC of 10 +your Intimidation mod.If the creature succeeds it can be frightened from you by this ability for the next 24 hours.

LEVEL-10[edit]

True Power

Your Strength and Constitution scores are increased by 1 for every 5 levels.(5,10,15,20)

Inner Fury

When you make an unarmed hit is critical as soon as it is above 20.

LEVEL-11[edit]

Fearsome Damage

Every time you make an attack you roll an additional die for damage.(Total 3)

Tough

Every time you level up you add x2 your level to your Hp.


LEVEL-12[edit]

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

LEVEL-13[edit]

Crushing Strength

Your strength is doubled.You now use your strength score for every strength check that requires you to lift,push,pull,break and carry.

LEVEL-14[edit]

Strength in Pain

When you are being hit you are reducing the total damage for 5 points.

LEVEL-15[edit]

True Power

Your Strength and Constitution scores are increased by 1 for every 5 levels.(5,10,15,20)

LEVEL-16[edit]

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

Immortal

In every round you heal x2 your Constitution mod.

Fearsome Damage

Every time you make an attack you roll an additional die for damage.(Total 4)

LEVEL-17[edit]

True Warrior

All creatures have disadvantage when they try to hit you even if you are restrained(tied) or unconcious.

LEVEL-18[edit]

Fearsome Damage

Every time you make an attack you roll an additional die for damage.(Total 5)

LEVEL-19[edit]

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

LEVEL-20[edit]

Titans Greatness

You now can upgrade 2 scores for 2 or 1 for 4.

True Power

Your Strength and Constitution scores are increased by 1 for every 5 levels.(5,10,15,20)

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Primal Barbarian class, you must meet these prerequisites:Strength 18 and above Constitution 18 and above.

Proficiencies. When you multiclass into the Primal Barbarian class, you gain the following proficiencies:Unarmored Defense.