User:Quincy/Merc Ops: The Parallax (5e Campaign Setting)
Sci-Fi City , cat-meff (Source) |
It is the near future and there are 7 known races in our galaxy. Each having their own world, culture, traditions and History. However, one thing is in common. They all have reached a ancient Space Station city known as "The Galactic Apex", a fortress like city that houses the High Council, a collection of highly regarded races that are in charge of keeping peace, protection and trade secure within the Galaxy. There are different sections to this fortress that house different styles of worlds, ranging from Council Chambers all the way to the Crimson Stronghold. The council has their own security and covert agents but sometimes, need freelance mercs to get the job done without connections coming back. The Merc HQ known as the "Drunk Irishman" is a bar that offers low-lives and people trying to make a name jobs and recruitment into some of the many merc companies through the galaxy.
The PCs will play a Merc Company (Named by either the GM or Players) will have 4-6 highly selected warriors to take on bounties and jobs and finding why they were given a strange orb that glows when it touches metal. At the same time of trying to earn a few credits and make history as the first official merc company to be given their Council Papers.
A world of spaceships, gunfire and seducing the local alien barmaid. Based loosley on the Space Dandy Anime and Guardians of the Galaxy Movie and Franchise .
Campaign Setting Information[edit]
Players Guide
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World of Merc Ops
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Dungeon Master's Guide
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