User:Quincy/Heavy
Heavy[edit]
Heavies are big, tough warriors trained to wear the heaviest armor and wield the biggest guns. Heavies aren't as adaptable or even as accurate as regular soldiers, and are the very opposite of graceful or mobile, but but when it comes to the things they're good at, they're very good at it. With the most ammunition and the most sheer durability, they are excellent at holding a position or winning a battle of attrition. And while they may not be great shots, their sheer volume of fire makes up for it. Part of being a heavy is being the biggest target, which in combat is a double-edged sword. A heavy takes the most incoming fire, but they often save their comrades' lives by taking a bullet or ten meant for a more fragile teammate.
A heavy is the closest thing there is to a living, walking tank! Play as a heavy if you want to be able to tank hit after hit, or rip your enemies to shreds with gigantic weapons.
Creating a Heavy[edit]
- Quick Build
You can make a heavy quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution.
Class Features
As a heavy you gain the following class features.
- Hit Points
Hit Dice: 1d20 per Heavy level
Hit Points at 1st level: 20 + Constitution modifier
Hit Points at Higher Levels: 1d20 + Constitution modifier per Heavy level after 1st
- Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A light machine gun and 200 bullets or (b) A Wide-Bore Laser Rifle (5e Equipment) and 4 heavy energy cells
Class Level |
Proficiency Bonus |
Features | - |
---|---|---|---|
1st | +2 | Fighting Style, Oversized Weapon Use, Powerful Build | |
2nd | +2 | Action Surge (one use) | |
3rd | +2 | Soldier Archetype | |
4th | +2 | Feat | |
5th | +3 | Extra Attack | |
6th | +3 | ||
7th | +3 | Archetype Feature | |
8th | +3 | Feat | |
9th | +4 | Fighting Style (3) | |
10th | +4 | Archetype Feature | |
11th | +4 | Extra Attack (2) | |
12th | +4 | Feat | |
13th | +5 | Archetype Feature | |
14th | +5 | ||
15th | +5 | Action Surge (two uses) | |
16th | +5 | Feat | |
17th | +6 | Extra Attack (3), Fighting Style (3) | |
18th | +6 | Archetype Feature | |
19th | +6 | Feat | |
20th | +6 | Survivor |
Fighting Style[edit]
You adopt a particular style of fighting as your specialty. Choose two of the following options. You can't take a Fighting style option more than once, even if you later get to choose it again. You can choose a third option from the Fighting Style class feature at 9th level, and you can choose a fourth option from the Fighting Style class feature at 17th level.
Oversized Weapon Use[edit]
You are an expert at using the bigger weapons. This has the following effects, depending on the type of weapon you are using:
- You can wield all One-Handed Weapons Without the Versatile Property as if they had the Light property.
- You can wield Weapons with the Versatile Property in one hand and still deal the damage given in parentheses.
- You can wield Two-Handed weapons in one hand.
- Most importantly, you can wield Oversized weapons without suffering a movement speed penalty.
Powerful Build[edit]
The amount of weight you can carry, push, lift, or drag is doubled.
Heavy Archetype[edit]
Choose one: Brute (offense), Defender (defense), or Vanguard (all-arounder).