User:Quincy/Guardia Nevras

From D&D Wiki
Jump to navigation Jump to search

Weapon (Longsword), Unique

The Guardia Nevras is a terribly powerful ancient weapon, responsible for the downfall of at least one civilization in the past.

Enchanted Blade. The Guardia Nevras deals 2d8 slashing damage on a hit, or 2d10 when wielded with two hands. It bypasses resistance to slashing and necrotic damage, and its damage is maximized against objects.

Lifestealing. When you attack a creature that isn't an undead or construct with this magic weapon and roll a 19 or 20 on the attack roll, you drain the target's life force. If it has 100 hit points or fewer, it dies and you gain 8d8 temporary hit points. Otherwise, it takes an extra 8d8 necrotic damage, and you gain temporary hit points equal to the extra damage dealt.

Spelleater. While attuned to this magical weapon, you have advantage on saving throws against spells and other magical effects and resistance to damage from spells.

Superlative. You have a +2 bonus to your attack rolls, damage rolls, AC, spell attack rolls, spell save DC, and all your ability scores while attuned to this magical weapon.

Swift. You can make two attacks with the Guardia Nevras as a bonus action.