User:Quincy/Firroth (5e Creature)

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Firroth[edit]

Medium humanoid (Tiefling), chaotic evil


Armor Class 20 (natural)
Hit Points 250 (28d8 + 50)
Speed 35


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 19 (+4) 23 (+6) 25 (+7) 20 (+5)

Saving Throws Intelligence +12, Dexterity +7
Skills Stealth +7, Intimidate +11
Senses passive perception 17
Languages Common, Infernal
Challenge 10 (5,500 XP)


Illusionary Pack. Firroth can make an illusion of any sized creature up to huge. The illusions cannot do any damage nor cause any effects. If the illusion is touched by any living thing besides the creator, it disappears into a cloud of mist.

Evade.Once every 5 turns, Firroth has a chance of dodging a melee attack. An illusion is put in place of him as he jumps to a different square. Firroth takes no damage.

ACTIONS

Multiattack. Firroth is able to make three attacks; one with Fury Punches, one with Ghostball, and one with Tackle.

Fury Punches. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 6) bludgeoning damage. Firroth is able to use three quick strikes, but he hits so fast, they feel as though they are all one punch, thus taking taking one amount of damage.

Ghostball. Ranged Spell Attack: +10 to hit, reach 80 ft., one target. Hit: 25 (5d6 + 5) force damage. Firroth causes a ball to appear in front of the target. The player is mesmerized by the ball, and then it strikes straight into their gut. The ghostball disappears into the body of the player.

Tackle. Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 5) bludgeoning damage. A hardened illusion of Firroth is able to tackle the target. The "illusion" is much weaker than the actual Firroth but is still able to do some damage. The illusion cannot stay up for long. After tackling, the illusion disappears into a cloud of blue smoke. Target must make a DC 15 strength check or be knocked prone.


Firroth is a bit too cocky for such a man like him. Abandoned at birth after strange markings appeared all over his body. He was adopted by barbarians but he never liked swords, so he used magic instead. It proved to be worthy for the clan, so they kept him. After a childhood filled with blood and murder, he continued in his career of magic, improving and becoming more powerful. After a decade of training on his own, he became a powerful force. Strong enough to take on armies, but he doesn't. He prefers to get anything he wants with as little trouble as possible. Now, he hunts people for fun.



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