User:Quincy/Elf-Mountain (5e Race)

From D&D Wiki

Jump to: navigation, search

Elf-Mountain[edit]

From My personal system/game to be used with limitations. I still reserve all rights.

"Because there cant be too many elves, i am an elf wanna be, because its in my blood line."-author unknown. "I was climbing a mountian i like to call Mount Scout, cause it is the line of mountians that come after it when i saw this stone colored elf in the early morning and again in the late evening. I had fallen sick so i wasnt moving about for a day or two, i thought i was going to die. He wasnt looking for me but he sure was hell bent on finding something. I seen him shoot arrows as big as spears into the stone and climb all over I thought he was going to bring the mountian down on my head. He musta found what he was looking for because i never seen him again. It made me wanna get well in a hurry."- so relates Doctor and Professor of Antiquities at Lindenhurg University for the Rich and Privledged.

Physical Description[edit]

Standing about the height of a human, generally. However many sizes are known to exist, from tiny to large size. The Tiny and small sizes are a form of dwarfism as is the large, a form of giagantism, in most cases and have issues accordingly. VERY RARELY these sizes are born with out ill effects, and often disguise themselves as something else and go adventuring to avoid the pressure of fulfilling a long awaited prophecy, an extinction to enemy races that attempt to hunt them. They are colored like speckled granate and have very angular features with a very serious contiplative rough exspression. They are more muscled than most other humans and races, as the reasons are obvious.

History And Society[edit]

Thier history is not known, even to the most studied of grand sages. If a adventuring one opens up about his herritage, he will relate it to an ancient japanese frudal system with chinese like grand mountain communitiy temples. And so it is far out of the reach of many and always locked to outsiders. None get in for any reason. Invaders are shot on site. The outsider needy person isnt considered needy unless on deaths door, at wich they will send one to the out houses to either end the misery or tend the illness and send them on their way. They have fetivals simular to those asian cultures except a bit more Mongloian.

They are a very serious and 'keep it real' elf. Any long term deviations is considered a sickness and quickly remidied by a strong dose of reality. So the same can be said for any extreem, like depression, as they find the cause and set it right, often making their fellows remember the truth in fellowship, rejecting pride that causes depression. They are very Mongolian, but not exactly. They have monks, and samurai like bowmen, and priest. They are simular to a communist republic that keeps their own survival the secondary key focus of all, second to pleasing the One God, Creator of the Heavens and Earth, who created all the primordial things. All other false gods will turn on you, and reviel themselves as devils and must be purged. So is the prophecy of the Gods Slayer. They know all to well of the evils that come from arcane, so they have learned mage slaying methods. They also have very strict priest who keep records of all things arcana, so no more supprise attacts can come, from with out or with in. These records are hidden away from the city and heavly guarded and can all be destroyed in a moments notice via the head priest prayer. There is a difference between having blessed gear and having enchanted gear. They know the difference.

Their society is lawful and good by nature, however the severity and strictness makes it seem otherwise. These laws do keep them safe and they all know it. Its harder for the youth to understand such concepts. Rebelious youths are put forth out of the city with nothing untill they fully repent. Helping one of these shunned youths is stritly forbidden by a death cree. Rightly so, as history dictates, the almost ruin of the entire race on several of these events. It is these strict codes that keep them healthy and alive. They have been through almost ever known situation in their history and guard from it. Anything that leads away from goodness is bad, bad must be purged without hessitation.

Some of these rules come to keep them safe because it is a very RARE thing to have a child, and that is the natural offset of their longer than any other race life span. It is under speculation that some how adventuring, increases the chance of offspring, some how. They can not interbreed with anything, even other elves. Nothing will ever be born this way, as all is considerd steril. Their disease resistance is comphremised if they whore around, they also learned this the hard way. The men of their nation learned this first, and then the women...and now they simply dont.

They make limited trade in the vally's only. They dont hesitate putting a lance arrow into trespassers, leaving them their to rot and be mauled by the other creatures. They do have a few they can trust out side thier walls, that they visit, like the dwarves and other races or folk camped near by in the long range safty zone that is their wild areas that surround the cities are also theirs that they overwatch. Some that live there are like entrences to the dwarves, that will leave offerings, for gaurding their entrances from intruders or those evil creatures that seek to creep out. This type of nutral passive help works for them as they can shoot further than any known race from their city walls.

Thier bows are to be considerd long bows with the pull of a giant. They cannot be used by anything less. The elves of this sort treat thier bows as the gythinki treat thier swords. It is sacred to them and tells of their personal history of their families with black and white bands, feathers and other such tribal markings. The markings tend to assist in range and intuition about their mark also, ironicaly.


Elf-Mountain Names[edit]

Sky Walkers- Sky Kissers- Star Charmers- Moon Dancers- Sky Lancers- Dragon Killers- Giant Slayers- Mage Hunters- Cloud Walkers- Rock Elves- Male: Mongolian sounding names, while the priest tend to have chinesse sounding names.

Female: Japanesse sounding names.

Elf-Mountain Traits[edit]

The Most Sacred of elves, that are distinctivly different than most. Lancers and bowman extreem. One and the same.
Ability Score Increase. +2 on any 2 stats if they take Ranger(Or Samurai equivalant), Monk, Priest (Druidic/Cleric), Paladin. While any other takes only a +1 to to stats.
Age. Longer than most other races...far longer...As noted above.
Alignment. Lawful and Good, even if it may not seem so to everyone else. They do whats good for the end result.
Size. tiny-large. Generally Medium.
Speed. Your base walking speed is 40 feet. Climb for half.
Disease/Arcane Resistance/Sensitivity. Somehow the two are related and connected on a meleculor level. For these elves its the same. If they can stay away from arcane trinkets and gear their resistance remains. They immediatly start itching if they come into contact with arcane objects, yet seemingly resistant to arcane magics, as arcane have a dwindling effect on them. This resistance increases with levels.
Gaurded 'Eagle' Sight. From living in the highest elevations, their eyes have developed reflective lenses that eliminates glare or other light blindness. This is also why they can see further than most other creatures out there. Having up to 20x the range, even the eagles is only 16x range telescopic vision. They naturally and over reflexivly gaurd their eye sight, and not entirely appologetic for doing so.
Cloud Vision/ Keen Senses. Natural obscutities doesnt not hamper their vision, as they have learned to use the slightest of information to observe what they need to observe. Therefore they gain Awareness type feats vs supprise, as well as detecting traps and such.
Unparrelled Devotion. This grants boon to the choosen class that grants the 2 on 2 bonus above. Granting a natural bonus to 3 skills.One Being Religion.
Archery, Lance. Archery is in the blood of every one of these elves, and they shoot spear like arrows from their strong bows. These shots take longer to prepare for yet have devistating results. Granted it leaves them open for attacks, as they negate penelties for archery specialies including and not limited to; called shots, far shots, percise shots, etc. At a level 5 ranger this time penelty is half negated, as they can shoot like this once per turn. Before level 5, it becomes more of a hinderence, yet they must practice. This can only be done with their ancestial bow.
Rituals, Devotions and Ritual Casting. On Rituals and Devotions that help purify, assist, heal and in some way nurture, they can use a wide variety of 'spells' that are granted as divine. This widens the 'spell' list. These should at the very least be semi druidic or clerical. They have devotions 3 times a day they must keep up with or suffer -1 to rolls for each one missed. These devotions only take around 10 minuts and reaffirm religious foundations. Then they must do a minor restoration ritual in order to regain 1 point lost. They must continue these rituals of restoration with the limit of 1x day.
Trance. It goes without saying, their an elf they have the meditative trance resting ability. Perfect for taking turns on watch rotations.
Languages. Mongolian, Dwarven, Gnome, Elven

<Subrace Name>[edit]

Random Height and Weight[edit]

Table: Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
′ ″ + lb. × () lb.

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table) of traits, ideals, bonds and flaws to help flesh out your character. Use these table in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6

Home of user-generated,
homebrew pages!


Advertisements: