User:PJammaz/dwarf paragon
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Dwarf Paragon[edit]
Dwarf Paragon[edit]
Known for their skill in warfare, their ability to withstand physical and magical punishment, and their great love of stone and stonework, dwarves grow as strong as their mountain homes. Dwarf paragons exemplify this strength, gaining a deeper intuitive understanding of stone and stonework, building upon their already proven toughness, and promoting the crafts and strengths of their people whenever possible.
Dwarf paragons are doughty warriors, and powerful paragons often take the lead in battles as well as diplomatic engagements.
Prerequisites[edit]
You must be a dwarf to take levels in dwarf paragon.
If you multiclass into dwarf paragon, you gain all its starting armor, weapon, and tool proficiencies.
As a Dwarf Paragon you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Dwarf Paragon level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Dwarf Paragon levelafter 1st
- Proficiencies
Armor: light, medium, and heavy armor and shields
Weapons: simple and martial weapons
Saving Throws: Strength, Constitution
Skills: Choose two from Athletics, Intimidation, History, Insight, Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a warpick and a shield or (b) warhammer or (c) any simple weapon
- (a) brewer's tools or (b) mason's tools or (c) smith's tools
- scale mail
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Improved Stonecunning |
2nd | +2 | Improved Darkvision, Improved Dwarven Resilience |
3rd | +2 | Constitution |
Improved Stonecunning[edit]
Whenever you make an Intelligence (History) check related to the origin of stonework, you have advantage on the roll.
Dwarven Crafting[edit]
You gain proficiency with either smith’s tools, brewer’s supplies, or mason’s tools. At third level, you may add double your proficiency bonus to any of those tools as long as you are proficient with them.
Improved Darkvision[edit]
At 2nd level, you can see in dim light within 120 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Improved Dwarven Resilience[edit]
At 2nd level, you automatically succeed on saving throws against being poisoned and are immune to poison damage.
Dwarven Constitution[edit]
Starting at 3rd level, you gain an additional hit points. At each level after 3rd, you gain one additional hit point.
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