User:Oportet/An Alternate Same Game Test
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Thanks to this wiki, I've been introduced to the Same Game Test for the first time. While I was aware of Character Tier systems for other games, I didn't know D&D had such a well-established and objective rating system. Unfortunately, it is deeply flawed. The tests are designed to gauge power, and in that respect, they do a good job. The problem is the premise: what makes a character powerful?
To demonstrate what I mean, I've designed my own Same Game Test. Which characters can overcome (or avoid) the following challenges?
- An anonymous blackmail letter with no identifying marks.
- An untrue, yet persistent rumor that the party is responsible for a murder.
- A common bandit holding a knife to a loved one's throat.
- A politically connected, stubborn authority figure that hates the party, and thus will do everything in *their power to make the party's lives miserable.
- A government-backed conspiracy against the party with popular support.
- A betrayal by a trusted friend or close confidant, such as another member of the party.
- A virulent disease resistant to magical healing.
- A well-known and gossipy beggar (single parent to five children) asking the party for a donation to their Lawful Neutral church.
- Self doubt.
- An arrest warrant in the party's name.
- Old age.
- The party's skilled hireling refusing to work until given a percentage share of the treasure.
- An author writing a tell-all book of the party's exploits, good or bad.
My point? If the DM know what they're doing, your top-tier character can be bested by a peasant. Don't put too much stock in character tiers, or it might come back to bite you.